Files
Sun1602/Client/GameClient/State/SkillStateDragonBead.cpp
2022-10-26 12:25:11 +08:00

42 lines
1.2 KiB
C++

//------------------------------------------------------------------------------
// SkillStatePoisonDagger.cpp
// (C) 2008 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateDragonBead.h"
#include "ProjectileInfoParser.h"
#include "SkillInfoParser.h"
#include "ProjectileManagerEx.h"
#include "Character.h"
#include "Hero.h"
BOOL SkillStateDragonBead::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
{
if( nEventIndex == 1 )
{
Character* pCharacter = (Character*)pOwner;
Character* pTarget = (Character *)pCharacter->GetTargetObject();
if( cProjectileUnit* pProjectile = g_ProjectileManagerEx.CreateSkillFlyingObject( pCharacter, pTarget, GetSkillInfo() ) )
{
pProjectile->SetAddNextAttackSerial( TRUE );
if( pOwner->GetObjectKey() == g_pHero->GetObjectKey() )
{
pProjectile->SetCameraShakeHit( TRUE );
}
}
g_ProjectileManagerEx.CreateSkillFlyingObject( pCharacter, pTarget, GetSkillInfo() );
return FALSE;
}
return TRUE;
}