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2022-10-26 12:25:11 +08:00

27 lines
436 B
C++

/**
@author
-±¤¼ö
@since
2008.10.20
@remarks
*/
#pragma once
class StateSkill;
class SkillStateHide : public StateSkill
{
public:
SkillStateHide();
virtual ~SkillStateHide(void);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
void SetHidePlayer(Object *pObj);
private:
DWORD m_dwCopyTime;
int m_iCloneCnt;
};