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2022-10-26 12:25:11 +08:00

115 lines
2.9 KiB
C++

//------------------------------------------------------------------------------
// SkillStateBloodRain.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateMachSlash.h"
#include "Character.h"
#include "CloneManager.h"
#include "Hero.h"
#include "Clone.h"
#include "SkillInfoParser.h"
//------------------------------------------------------------------------------
/**
부모 Onstart 호출안한다.
전진하며 적을 뚫고 지나간다.
*/
STATECHANGE::TYPE SkillStateMachSlash::OnStart(Object* pOwner, DWORD CurTime)
{
m_iIllusionCount = 0;
Character* pCharacter = (Character*)pOwner;
WzVector StartPosition = pCharacter->GetVisiblePos();
WzVector TargetPosition;
if( Character* pTarget = (Character*)pCharacter->GetTargetObject() )
{
WzVector Direction = pTarget->GetVisiblePos() - StartPosition;
VectorNormalize(&Direction, &Direction);
TargetPosition = StartPosition + Direction * (GetSkillInfo()->m_wSkillRange * 0.1f);
}
else
{
TargetPosition = StartPosition;
}
pCharacter->Move( StartPosition, TargetPosition, CMS_RUN, TRUE, -1, -1 );
return StateSkill::OnStart( pOwner, CurTime );
}
//------------------------------------------------------------------------------
/**
*/
STATEPROCESS::TYPE SkillStateMachSlash::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
{
Character* pCharacter = (Character*)pOwner;
EnterProcess(pOwner,CurTime,dwTick);
if (m_iIllusionCount < 1 && GetAnimationRate() >= 0.0f)
{
CreateIllusion( pCharacter, 900, 800 );
m_iIllusionCount++;
}
if (m_iIllusionCount < 2 && GetAnimationRate() >= 5.0f)
{
CreateIllusion( pCharacter, 1000, 900 );
m_iIllusionCount++;
}
if (m_iIllusionCount < 3 && GetAnimationRate() >= 10.0f)
{
CreateIllusion( pCharacter, 1100, 1000 );
m_iIllusionCount++;
}
if (m_iIllusionCount < 4 && GetAnimationRate() >= 15.0f)
{
CreateIllusion( pCharacter, 1200, 1100 );
m_iIllusionCount++;
}
if (m_iIllusionCount < 5 && GetAnimationRate() >= 20.0f)
{
CreateIllusion( pCharacter, 1300, 1200 );
m_iIllusionCount++;
}
// 이벤트체크
CheckEvent();
// 무지하게 빨리 지나가면서
const float SPEED_PER_SECOND = 30.0f * SPEED_MULTIPLIER; // 대충 초속 30m/s
ProcessMove(pCharacter,SPEED_PER_SECOND,dwTick);
// 친다
ProcessHit(pCharacter,1);
return LeaveProcess(pOwner,CurTime,dwTick);
}
//------------------------------------------------------------------------------
/**
*/
void SkillStateMachSlash::CreateIllusion( Character *pCharacter, DWORD LiveTime, DWORD DisappearTime )
{
DWORD dwCloneKey = g_CloneManager.CreateClone(pCharacter);
if ( Clone *pClone = g_CloneManager.GetClone(dwCloneKey) )
{
pClone->SetColor(WzColor_RGBA(255,255,255,255));
pClone->SetLifeTime( LiveTime );
pClone->SetDisappear( DisappearTime );
}
}