30 lines
583 B
C++
30 lines
583 B
C++
/**
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@author
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-Áö¿Ï
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@since
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@remarks
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-
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-
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*/
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#pragma once
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class StateSkill;
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class SkillStateMonsterAreaAttack : public StateSkill
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{
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public:
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SkillStateMonsterAreaAttack(int iLevel);
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~SkillStateMonsterAreaAttack();
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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int m_iHealCount;
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}; |