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2022-10-26 12:25:11 +08:00

26 lines
503 B
C++

#pragma once
/**
@author
-±¤¼ö
@since
2008.10.20
@remarks
*/
class StateSkill;
class SkillStateRush : public StateSkill
{
public:
SkillStateRush();
virtual ~SkillStateRush(void);
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};