Files
Sun1602/Client/GameClient/State/SkillStateSpinTurnThrust.cpp
2022-10-26 12:25:11 +08:00

93 lines
2.7 KiB
C++

#include "SunClientPrecompiledHeader.h"
#ifdef _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE
#include "StateBase.h"
#include "SkillState.h"
#include "skillstatespinturnthrust.h"
#include "Character.h"
#include <../../ProgramCommon/SkillInfoParser.h>
#include "Hero.h"
#include "Camera.h"
#include "CloneManager.h"
#include "Clone.h"
SkillStateSpinTurnThrust::SkillStateSpinTurnThrust()
{
is_move_ = TRUE;
}
SkillStateSpinTurnThrust::~SkillStateSpinTurnThrust()
{
}
STATECHANGE::TYPE SkillStateSpinTurnThrust::OnStart( Object* owner_ptr, DWORD cur_time )
{
return StateSkill::OnStart( owner_ptr, cur_time );
}
STATEPROCESS::TYPE SkillStateSpinTurnThrust::OnProcess( Object* owner_ptr, DWORD cur_time, DWORD tick )
{
EnterProcess( owner_ptr, cur_time, tick );
Character* character_ptr = static_cast<Character*>(owner_ptr);
Character* target_ptr = static_cast<Character*>(character_ptr->GetTargetObject());
if (target_ptr == NULL)
return STATEPROCESS::END;
// 이벤트체크
CheckEvent();
// 먼저 이동까지 완료한다.
WzVector Distance = character_ptr->GetVisiblePos() - target_ptr->GetVisiblePos();
if (TRUE == is_move_)
{
SkillScriptInfo* pSkillInfo = GetSkillInfo();
WzVector CurrentPosition = character_ptr->GetVisiblePos();
WzVector Direction = target_ptr->GetVisiblePos() - CurrentPosition;
VectorNormalize(&Direction,&Direction);
WzVector TargetPosition = CurrentPosition + Direction * ((float)pSkillInfo->m_wSkillRange / 10.f);
character_ptr->Move( CurrentPosition, TargetPosition, CMS_RUN, TRUE );
const float SPEED_PER_SECOND = 70.0f * SPEED_MULTIPLIER;
ProcessMove(character_ptr, SPEED_PER_SECOND, tick);
}
if (VectorLength(&Distance) < 4.0f)
{
// 도착 후에 데미지
if (GetAnimationRate() >= 80.0f)
{
// 데미지 표시
character_ptr->ProcessAttackResult_Group( character_ptr->GetCurrentAttackSerial() );
}
is_move_ = FALSE;
character_ptr->StopMove();
}
// 대상의 위치에 도착
if ( FALSE == character_ptr->GetPathExplorer()->IsMoving() )
{
is_move_ = FALSE;
}
return LeaveProcess( owner_ptr, cur_time, tick );
}
void SkillStateSpinTurnThrust::CreateIllusion( Character* character_ptr, DWORD live_time, DWORD disappear_time )
{
DWORD dwCloneKey = g_CloneManager.CreateClone(character_ptr);
if ( Clone *pClone = g_CloneManager.GetClone(dwCloneKey) )
{
pClone->SetColor(WzColor_RGBA(255,255,255,255));
pClone->SetLifeTime( live_time );
pClone->SetDisappear( disappear_time );
}
}
#endif // _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE