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2022-10-26 12:25:11 +08:00

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5.5 KiB
C++

//------------------------------------------------------------------------------
// SkillStateBloodRain.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateSpritSlug.h"
#include "Character.h"
#include "Clone.h"
#include "CloneManager.h"
#ifdef _NA_006221_20121031_SPRITSLUG_SKILL_MODIFY
#include "Hero.h"
#include "GlobalFunc.h"
#include "Monster.h"
#include "SkillInfoParser.h"
STATECHANGE::TYPE SkillStateSpritSlug::OnStart(Object* pOwner, DWORD CurTime)
{
if(NULL == g_pHero)
return STATECHANGE::FAILED;
TCHAR szMessage[INTERFACE_STRING_LENGTH + 1] = {0,};
Character* pCharacter = (Character*)pOwner;
if (g_pHero->GetObjectKey() == pCharacter->GetObjectKey())
{
SkillScriptInfo* skill_info = GetSkillInfo();
if (skill_info == NULL)
{
return STATECHANGE::FAILED;
}
TCHAR skill_name[INTERFACE_STRING_LENGTH] = {0, };
g_InterfaceManager.GetInterfaceString(skill_info->m_dwSkillNcode, skill_name, INTERFACE_STRING_LENGTH);
BASE_ABILITYINFO* ability_info = skill_info->GetAbilityInfoByIndex(0);
if (ability_info)
{
int use_hp = ability_info->m_iParam[1]; // 소모HP
int need_hp = g_pHero->GetMaxHP() * std::abs(use_hp) / 1000;
need_hp = g_pHero->GetHP() - need_hp;
if (need_hp <= 0)
{
//7019 %s 스킬을 사용하기엔 체력이 너무 적습니다.
g_InterfaceManager.GetInterfaceStringFormat(szMessage,
INTERFACE_STRING_LENGTH,
7019,
skill_name);
GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage);
g_pHero->SendStopMovePacket();
return STATECHANGE::FAILED;
}
}
Object* pObj = g_pHero->GetTargetObject();
if(pObj)
{
if(pObj->IsKindOfObject(MONSTER_OBJECT))
{
Monster* pMon = (Monster*)pObj;
//특수몬스터 체크
switch(pMon->GetMonsterInfo()->m_byGrade)
{
case eNPC_BOSS:
case eNPC_MIDDLEBOSS:
case eNPC_LUCKY_MONSTER:
{
//7020 해당 몬스터에겐 %s 스킬을 사용할수 없습니다.
g_InterfaceManager.GetInterfaceStringFormat(szMessage,
INTERFACE_STRING_LENGTH,
7020,
skill_name);
GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage);
g_pHero->SendStopMovePacket();
return STATECHANGE::FAILED;
}
}
//레벨차 체크
int iLev = pMon->GetDisplayLevel() - g_pHero->GetLevel();
if(10 <= iLev )
{
//7021 10레벨 이상 강한 상대에겐 다크브레이크 스킬 사용이 불가능 합니다.
g_InterfaceManager.GetInterfaceStringFormat(szMessage,
INTERFACE_STRING_LENGTH,
7021,
skill_name);
GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage);
g_pHero->SendStopMovePacket();
return STATECHANGE::FAILED;
}
}
else if(pObj->IsKindOfObject(PLAYER_OBJECT))
{
Player* pTargetPlayer = (Player*)pObj;
//레벨차 체크
int iLev = pTargetPlayer->GetLevel() - g_pHero->GetLevel();
#ifdef _DH_CHANGE_SHADOW_SKILL_DARK_BREAK
if(1 <= iLev)
#else
if(10 <= iLev)
#endif//_DH_CHANGE_SHADOW_SKILL_DARK_BREAK
{
//7021 10레벨 이상 강한 상대에겐 다크브레이크 스킬 사용이 불가능 합니다.
g_InterfaceManager.GetInterfaceStringFormat(szMessage,
INTERFACE_STRING_LENGTH,
7021,
skill_name);
GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage);
g_pHero->SendStopMovePacket();
return STATECHANGE::FAILED;
}
}
}
}
return StateSkill::OnStart(pOwner, CurTime );
}
#endif //_NA_006221_20121031_SPRITSLUG_SKILL_MODIFY
BOOL SkillStateSpritSlug::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
{
if( nEventIndex == 1 )
{
Character* pCharacter = (Character*)pOwner;
Character* pTarget = (Character *)pCharacter->GetTargetObject();
for( int i = 0; i<3 ; i++ )
{
DWORD dwCloneID = g_CloneManager.CreateClone(pCharacter);
if( Clone* pClone = g_CloneManager.GetClone(dwCloneID) )
{
pClone->SetLifeTime(1500);
pClone->SetColor(WzColor_RGBA(255,30,30,220));
pClone->SetAlphaBlend(AB_LIGHTING);
pClone->SetPlayAni(TRUE);
pClone->SetAppear(i *300);
WzVector wvNewPos = pCharacter->GetVisiblePos() + (pCharacter->GetDirection() ) * (float)(0.5*i);
pClone->SetMoveSpeed(50.0f * SPEED_MULTIPLIER);
pClone->Move(pCharacter->GetVisiblePos(), wvNewPos );
if( i== 0 )
pClone->SetAnimation(StrToWzID("S016"));
else if( i==1 )
pClone->SetAnimation(StrToWzID("S017"));
else if( i==2)
pClone->SetAnimation(StrToWzID("S018"));
}
}
}
return TRUE;
}