Files
2022-10-26 12:25:11 +08:00

23 lines
380 B
C++

#pragma once
class StateSkill;
class SkillStateTackle : public StateSkill
{
public:
SkillStateTackle();
STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
private:
BOOL m_bStartMove;
DWORD m_dwCloneKey;
DWORD m_dwCrushTime;
void _AddHitEffect( Character* pCharacter );
};