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2022-10-26 12:25:11 +08:00

51 lines
1.2 KiB
C++

//------------------------------------------------------------------------------
// SkillStateTeleport.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateTeleport.h"
#include "Character.h"
#include "Hero.h"
#include "HeroActionInput.h"
#include "Camera.h"
STATECHANGE::TYPE SkillStateTeleport::OnStart(Object* pOwner, DWORD CurTime)
{
Character* pCharacter = (Character*)pOwner;
STATECHANGE::TYPE rt=StateSkill::OnStart(pOwner,CurTime);
if (pCharacter == (Character *)g_pHero)
{
if(g_HeroInput.IsSpecialMove())
{
g_HeroInput.ResetSpecialMove();
}
else
{
WzVector vTarget=pCharacter->GetCurrentAction()->SKILL.vTargePos;
pCharacter->SetDirection(vTarget);
}
}
else
{
WzVector vTarget=pCharacter->GetCurrentAction()->SKILL.vTargePos;
pCharacter->SetDirection(vTarget); //남의 캐릭터는 무조건 방향을 꺽고
}
//Todo:특화된 처리를 한다.
if( GENERALPARAM->IsNet()==FALSE)// 싱글 모드 일경우
{
pCharacter->SetPosition(g_HeroInput.GetPickingPosition());
g_Camera.InitSpringCamera();
}
return rt;
}