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2022-10-26 12:25:11 +08:00

49 lines
1.7 KiB
C++

//------------------------------------------------------------------------------
// SkillStateWisdom.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateWisdom.h"
#include "Character.h"
#include "ProjectileManagerEx.h"
#include "SkillEffectFunc.h"
BOOL SkillStateWisdom::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
{
if( nEventIndex == 1 )
{
Character* pCharacter = (Character*)pOwner;
Character* pTarget = (Character *)pCharacter->GetTargetObject();
SkillEffectFunc::CreateHandEffect( pCharacter, pCharacter->GetObjectKey(), StrToWzID("D004"), pCharacter->GetWeaponBonePos(0));
if( pCharacter != NULL && pTarget != NULL )
{
cProjectileUnit* pProjectile = new cProjectileUnit();
pProjectile->SetLifeTime( 1000 );
pProjectile->SetArrowStartPosition( pCharacter->GetWeaponBonePos(0) );
pProjectile->SetArrowTargetObjectKey( pTarget->GetObjectKey(), TRUE );
pProjectile->SetHitData( pCharacter->GetObjectKey(), pCharacter->GetCurrentAttackSerial(), 0, FALSE, 0, TRUE );
pProjectile->CreateEffect( StrToWzID("FE53"), pCharacter->GetObjectKey(), pTarget->GetObjectKey() );
g_ProjectileManagerEx.InsertProjectile( pProjectile );
}
//
if( pTarget )
{
cTargetPosition Position;
Position.SetTargetVisiblePosition( pTarget->GetObjectKey(), TRUE );
g_ProjectileManagerEx.CreateEffect( pTarget->GetObjectKey(), StrToWzID("H006"), 1000, Position );
}
}
return TRUE;
}