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2022-10-26 12:25:11 +08:00

42 lines
901 B
C++

/**
공격 상태
구현 안됨
\SA STATE::ATTACK, StateHeroAttack
@author
-박준태
@since
@remarks
-2005.06.07 소스 정리(지완)
-
*/
#pragma once
class StateBase;
class StateAttack :public StateBase
{
protected:
StateAttack(void);
public:
~StateAttack(void);
__forceinline static StateAttack* GetInstance() { static StateAttack d; return &d; };
virtual int GetStateKind() { return STATE::ATTACK; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
BOOL m_bCriAttkAni;
#ifdef _YJ_MOD_BLOW_MOTION_001188
BOOL m_bHit;
DWORD m_dwStopTime;
//int m_iSpeed;
#endif //_YJ_MOD_BLOW_MOTION_001188
};