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2022-10-26 12:25:11 +08:00

34 lines
709 B
C++

/**
죽음 상태
\SA STATE::DEATH
@author
-박준태
@since
@remarks
-2005.06.08 소스 정리(지완)
-
*/
#pragma once
class StateBase;
class StateDeath :
public StateBase
{
StateDeath(void);
public:
~StateDeath(void);
__forceinline static StateDeath* GetInstance() { static StateDeath d; return &d; };
virtual int GetStateKind() { return STATE::DEATH; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};