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2022-10-26 12:25:11 +08:00

41 lines
840 B
C++

/**
DAMAGE 상태
\SA STATE::DAMAGE
@author
-박준태
@since
@remarks
-2005.06.08 소스 정리(지완)
-
*/
#pragma once
class StateBase;
class StateDown :
public StateBase
{
StateDown(void);
public:
~StateDown(void);
__forceinline static StateDown* GetInstance() { static StateDown d; return &d; };
virtual int GetStateKind() { return STATE::DOWN; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
#ifdef _NA_008472_20150903_IMPROVED_BALANCE
private:
eCHAR_STATE_TYPE state_type_;
#endif // _NA_008472_20150903_IMPROVED_BALANCE
};