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2022-10-26 12:25:11 +08:00

88 lines
1.9 KiB
C++

//------------------------------------------------------------------------------
// StateFallDown.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "MapObject.h"
#include "TerrainObject.h"
#include "StateFallDown.h"
#include "MouseCursor.h"
#include "camera.h"
#include "Hero.h"
//------------------------------------------------------------------------------
/**
*/
StateFallDown::StateFallDown(void)
{
}
//------------------------------------------------------------------------------
/**
*/
StateFallDown::~StateFallDown(void)
{
}
//------------------------------------------------------------------------------
/**
*/
BOOL StateFallDown::CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState)
{
return TRUE;
}
//------------------------------------------------------------------------------
/**
*/
STATECHANGE::TYPE StateFallDown::OnStart(Object* pOwner, DWORD CurTime)
{
Character* pChr = (Character*)pOwner;
if(pChr==g_pHero)
{
g_Camera.StartVibration(100,1.0f);
}
pChr->SetFallDown( -7.0f, 0.0f );
return STATECHANGE::SUCCESS;
}
//------------------------------------------------------------------------------
/**
*/
STATEPROCESS::TYPE StateFallDown::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
{
Character* pChr = (Character*)pOwner;
pChr->ProcessInterpolation(dwTick);
float fRet = pChr->ProcessAnimation(dwTick);
pChr->UpdateFallDown( dwTick );
if( pChr->GetHeight() == -100.0f )
{
return STATEPROCESS::SUSPEND;
}
return STATEPROCESS::HOLD;
}
//------------------------------------------------------------------------------
/**
*/
STATECHANGE::TYPE StateFallDown::OnEnd(Object* pOwner, DWORD CurTime)
{
Character* pChr = (Character*)pOwner;
pChr->SetHeight(0.0f);
return STATECHANGE::SUCCESS;
}