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2022-10-26 12:25:11 +08:00

35 lines
664 B
C++

/**
\SA STATE::EARTH_QUAKE
@author
-±èÁö¿Ï
@since
@remarks
-
*/
#pragma once
class StateBase;
class StateFallDown :
public StateBase
{
StateFallDown(void);
public:
virtual ~StateFallDown(void);
__forceinline static StateFallDown* GetInstance() { static StateFallDown d; return &d; };
virtual int GetStateKind() { return STATE::FALL_DOWN; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};