Files
2022-10-26 12:25:11 +08:00

22 lines
625 B
C++

#pragma once
class StateBase;
class StatePetEatAction : public StateBase
{
public:
StatePetEatAction(void);
virtual ~StatePetEatAction(void);
__forceinline static StatePetEatAction * GetInstance() { static StatePetEatAction d; return &d; };
virtual int GetStateKind() { return STATE::PET_EAT_ACTION_STATE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};