Files
2022-10-26 12:25:11 +08:00

27 lines
694 B
C++

#pragma once
class StateBase;
class StateRiderTurn: public StateBase
{
StateRiderTurn(void);
public:
~StateRiderTurn(void);
__forceinline static StateRiderTurn* GetInstance() { static StateRiderTurn d; return &d; };
virtual int GetStateKind() { return STATE::IDLE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
private:
void CheckTurnDirection(Player *pPlayer);
private:
int m_nTurnState;
float m_fTurnSpeed;
};