Files
2022-10-26 12:25:11 +08:00

25 lines
695 B
C++

#pragma once
class StateBase;
class StateSummonRider: public StateBase
{
StateSummonRider(void);
public:
~StateSummonRider(void);
__forceinline static StateSummonRider* GetInstance() { static StateSummonRider d; return &d; };
virtual int GetStateKind() { return STATE::IDLE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
private:
DWORD m_dwStartTime;
DWORD m_dwMaxTime;
BOOL m_bOldLockState;
BOOL m_bWaitResult;
};