Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

244 lines
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[VER1.0]
[1.Map_object]
<domination>
air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
bpnt common_object\battle_potal_01.wzu
<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<tree>
GT01 map05\map05_z04_grapevine01.WZU
GT02 map05\map05_z04_grapevine02.WZU
GT03 map05\map05_z04_grapevine03.WZU
GT04 map05\map05_z04_grapevine04.WZU
GT05 map05\map05_z04_grapevine05.WZU
GT06 map05\map05_z04_grapevine06.WZU
GT07 map05\map05_z04_grapevine07.WZU
FTR1 map05\map05_z04_facetree1.WZU
FTR2 map05\map05_z04_facetree2.WZU
FTR3 map05\map05_z04_facetree3.WZU
trb1 common_object\tree_bits_01.WZU
trb2 common_object\tree_bits_02.WZU
trb3 common_object\tree_bits_03.WZU
trb4 common_object\tree_bits_04.WZU
trb5 common_object\tree_bits_05.WZU
<building>
VH02 map05\map05_z04_house01.WZU
VH03 map05\map05_z04_house02.WZU
VH04 map05\map05_z04_house03.WZU
TEN1 map05\map05_z04_tent.WZU
m1c1 Map01\Map01_z04_camp01.WZU
m1c2 Map01\Map01_z04_camp02.WZU
m1wt Map01\Map01_z04_woodtower01.WZU
m1w2 Map01\Map01_z04_woodtower02.WZU
m1w3 Map01\Map01_z04_woodtower03.WZU
M5H1 Map05\map05_z04_hut.WZU
M5H2 Map05\map05_warehouse.WZU
TEN2 map05\map05_z01_tent01.WZU
TEN3 map05\map05_z01_tent02.WZU
TEN4 map05\map05_z01_tent03.WZU
TEN5 map05\map05_z01_tent04.WZU
<castle_broken>
cb01 map05\map05_z01_castle_bk01.wzu
cb02 map05\map05_z01_castle_bk02.wzu
cb03 map05\map05_z01_castle_bk03.wzu
cb04 map05\map05_z01_castle_bk04.wzu
cb05 map05\map05_z01_castle_bk05.wzu
cb06 map05\map05_z01_castle_bk06.wzu
cb07 map05\map05_z01_castle_bk07.wzu
cb08 map05\map05_z01_castle_bk08.wzu
br01 map02\map02_z01_brick1_01.wzu
br02 map02\map02_z01_brick1_02.wzu
br03 map02\map02_z01_brick2_01.wzu
br04 map02\map02_z01_brick2_02.wzu
br05 map02\map02_z01_brick3_01.wzu
br06 map02\map02_z01_brick3_02.wzu
rs01 map05\map05_z04_religious_stonebroken01.wzu
rs02 map05\map05_z04_religious_stonebroken02.wzu
rs03 map05\map05_z04_religious_stonebroken03.wzu
rs04 map05\map05_z04_religious_stonebroken04.wzu
rs05 map05\map05_z04_religious_stonebroken05.wzu
rs06 map05\map05_z04_religious_stonebroken06.wzu
<tomb>
tb01 map05\map05_z04_tombstone_01.wzu
tb02 map05\map05_z04_tombstone_02.wzu
tb03 map05\map05_z04_tombstone_03.wzu
tb04 map05\map05_z04_tombstone_04.wzu
tb05 map05\map05_z04_tombstone_05.wzu
tb06 map05\map05_z04_tombstone_06.wzu
tb07 map05\map05_z04_tombstone_07.wzu
tb08 map05\map05_z04_tombstone_08.wzu
tb09 map05\map05_z04_tombstone_09.wzu
tb10 map05\map05_z04_tombstone_10.wzu
tw01 map05\map05_z04_tombwall01.wzu
tw02 map05\map05_z04_tombwall02.wzu
tw03 map05\map05_z04_tombwall03.wzu
tbc1 map05\map05_z03_coffin.WZU
tbc2 map05\map05_z03_coffin_crush.WZU
<object>
WA01 map05\map05_z04_wagon.WZU
FT01 map05\map05_z04_fountain01.WZU
sf01 map01\map01_z04_seafence01.WZU
sf02 map01\map01_z04_seafence02.WZU
dp01 map02\map02_z05_depot_hay01.WZU
dp02 map02\map02_z05_depot_box01.wzu
dp03 map02\map02_z05_depot_box02.wzu
bk01 map02\map02_z01_balk1_01.wzu
bk02 map02\map02_z01_balk1_02.wzu
bk03 map02\map02_z01_balk1_03.wzu
bk04 map02\map02_z01_balk2_01.wzu
bk05 map02\map02_z01_balk2_02.wzu
bk06 map02\map02_z01_balk2_03.wzu
Tm07 map_tringel\Tringel_dummy_01.WZU
Tm08 map_tringel\Tringel_dummy_02.WZU
Tm09 map_tringel\Tringel_dummy_03.WZU
Tm10 map_tringel\Tringel_dummy_04.WZU
Tm11 map_tringel\Tringel_dummy_05.WZU
Tm12 map_tringel\Tringel_dummy_06.WZU
fc01 map05\map05_z01_fence01.wzu
ht01 map05\map05_warehouse_tree_c.WZU
tc01 map02\map02_z04_torch.WZU
sp01 map05\map05_z04_spore_a.WZU
sp02 map05\map05_z04_spore_b.WZU
cw01 map02\map02_z01_cobweb_01.WZU
cw02 map02\map02_z01_cobweb_02.WZU
cw03 map02\map02_z01_cobweb_03.WZU
sca1 map05\map05_z01_scaffold.WZU
m5O1 map05\map05_z01_sandheap.WZU
<village>
WT01 map05\map05_z04_watchtower01.WZU
RU00 map05\map05_z04_ruins00.WZU
RU01 map05\map05_z04_ruins01.WZU
RU02 map05\map05_z04_ruins02.WZU
RU03 map05\map05_z04_ruins03.WZU
RU04 map05\map05_z04_ruins04.WZU
RU05 map05\map05_z04_ruins05.WZU
RU06 map05\map05_z04_ruins06.WZU
RU07 map05\map05_z04_ruins07.WZU
RH11 map05\map05_z04_religious_stonewall01.WZU
RH12 map05\map05_z04_religious_stonewall02.WZU
RH13 map05\map05_z04_religious_stonewall03.WZU
RH14 map05\map05_z04_religious_stonewall04.WZU
RH15 map05\map05_z04_religious_stonewall05.WZU
RH16 map05\map05_z04_religious_stonewall06.WZU
PL01 map05\map05_z04_plat_a.WZU
PL02 map05\map05_z04_plat_b.WZU
TR01 map05\map05_z04_trash01.WZU
COF1 map05\map05_z04_coffin.WZU
PC01 map05\map05_z01_porch.WZU
WE01 map05\map05_z04_well.WZU
vi01 map05\map05_z01_village_eave01.WZU
<stone>
STN1 map05\map05_z04_stone001.WZU
STN2 map05\map05_z04_stone002.WZU
STN3 map05\map05_z04_stone003.WZU
STN4 map05\map05_z04_stone004.WZU
<ETC>
bd01 common_object\animal_eagle_fly01.WZU
bd02 common_object\animal_eagle_fly02.WZU
bd03 common_object\animal_eagle_fly03.WZU
clp2 common_object\common_lamp02.wzu
clps common_object\common_lamp02_stand.wzu
sa01 common_object\tank_01.WZU
sa02 common_object\tank_02.WZU
sa03 common_object\chair_01.WZU
sa04 common_object\table_01.WZU
sa05 common_object\chair_02.WZU
sa06 common_object\chair_03.WZU
sa07 common_object\table_02.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
bo01 common_store\chest.WZU
sh01 common_object\sandheap.WZU
tf01 common_object\tree_fence_01.wzu
<land_opti_object>
lo01 map05\common_map05_z01_column01.WZU
lo02 map05\common_map05_z01_column01_a.WZU
lo03 map05\common_map05_z01_column01_b.WZU
lo04 map05\common_map05_z01_deck_a.WZU
lo05 map05\common_map05_z01_deck_b.WZU
lo06 map05\common_map05_z01_pillar01.WZU
lo07 map05\common_map05_z01_pillar01_a.WZU
lo08 map05\common_map05_z01_pillar02.WZU
lo09 map05\map05_z01_archi.WZU
lo10 map05\map05_z01_castle01.WZU
lo11 map05\map05_z01_castle02.WZU
lo12 map05\map05_z01_castle03.WZU
lo13 map05\map05_z01_house_a.WZU
lo14 map05\map05_z01_house_b.WZU
lo15 map05\map05_z01_house_c.WZU
lo16 map05\map05_z01_house_d.WZU
lo17 map05\map05_z01_house_e.WZU
lo18 map05\map05_z01_house_f.WZU
lo19 map05\map05_z01_structuer01_a.WZU
lo20 map05\map05_z01_structuer01_b.WZU
lo21 map05\map05_z01_structuer02.WZU
lo22 map05\map05_z01_structuer_broken01_a.WZU
lo23 map05\map05_z01_structuer_broken01_b.WZU
lo24 map05\map05_z01_structuer_broken01_c.WZU
lo25 map05\map05_z01_structuer_broken01_d.WZU
lo26 map05\map05_z01_structuer_broken01_e.WZU
lo27 map05\map05_z01_structuer_broken01_f.WZU
lo28 map05\map05_z01_structuer_broken02.WZU
lo30 map05\common_map05_z01_pillar01_b.WZU
lo31 map05\common_map05_z01_pillar01_c.WZU
lo32 map05\common_map05_z01_pillar01_d.WZU
[2.Effect]
bg01 common_effect\BG_Wind_Sand.WZU
n1wl map01\Effect_weather_leaf.WZU
ne08 common_effect\effect_smoke_small.wzu
ca01 common_effect\map_battle_campfire.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
[6.Mission_object]
<main_Trigger>
M5SS map05\map05_z01_slantstair.WZU
M5CW map05\map05_z01_collapse_wall.WZU
M5FO map05\map05_z01_front_opendoor.WZU
M5SD map05\map05_z01_side_door.WZU
M5SP map05\map05_z01_side_door_part.WZU
LVE1 map01\map01_z01_trigger_Lever.wzu
M5I1 map05\map05_z01_iron01.WZU
M5I2 map05\map05_z01_iron02.WZU
M5HD map05\map05_z01_hidden_door.WZU
[Sub1]
M3BE map03\map03_F03_block_effect.WZU
GO12 map02\map02_trigger_Light.WZU
TE23 map02\map02_trigger_Light_green.WZU
TE24 map02\map02_trigger_Light_red.WZU