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git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

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###### Log Begin ######
INFO> 3DRenderer - D3D mode start.
INFO> 1 Adapter(s) found.
INFO> Adapter 0 : NVIDIA GeForce 6600
INFO> VendorID = 0x000010DE , DeviceID = 0x000000F2
PURE HARDWARE VP & HARDWARE VP & SOFTWARE VP supported.
PURE HARDWARE VP & HARDWARE VP & SOFTWARE VP supported.
----> CDrawAdapterFindD3d::SelectMode
INFO> Screen format : 640x480 60Hz (8,8,8,0)
----> CDrawSetupD3d::Initialize3DEnvironment
----> CDrawBase::PrepareWindowModeChange
----> CDrawSetupD3d::PrepareDeviceSetting
----> CDrawSetupD3d::FindDepthStencilFormat
INFO> Depth Stencil Format = 80 (Depth = 16bits Stencil = 0bits)
----> CDrawSetupD3d::FillPresentParams
INFO> WindowMode (2 BackBuffers)
INFO> BackBuffer 835x594 Format = 22
----> CDrawSetupD3d::Initialize3DEnvironment - trying m_lpD3d->CreateDevice.
----> CDrawSetupD3d::Initialize3DEnvironment - CreateDevice OK.
INFO> Graphic card : NVIDIA GeForce 6600
----> CDrawSetupD3d::FinishDeviceSetting
INFO> BackBuffer Desc : 835x594 Format = 22 Type = 1 Usage = 1 Pool = 0
----> CDrawBase::FinishWindowModeChange
----> CDrawSetupD3d::CreateManagers
INFO> Vertex Shader 3.0 (FFFE0300)
INFO> 256 Max constants
(ERROR) Vertex Shader files (*.vsh or *.vso) not found. Failed to use VS
INFO> Pixel Shader 3.0 (FFFF0300)
(ERROR) Pixel Shader files (*.psh or *.pso) not found. Failed to use PS
INFO> Post effect is allowed.
INFO> Irradiance
cannot load: bin\irradiance0_32.tga
CManagerWzUnitLoader::LoadWzUnit - File Open Error - direction.WZU