CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
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###### Log Begin ######
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INFO> 3DRenderer - D3D mode start.
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INFO> 1 Adapter(s) found.
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INFO> Adapter 0 : NVIDIA GeForce 6600
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INFO> VendorID = 0x000010DE , DeviceID = 0x000000F2
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PURE HARDWARE VP & HARDWARE VP & SOFTWARE VP supported.
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PURE HARDWARE VP & HARDWARE VP & SOFTWARE VP supported.
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----> CDrawAdapterFindD3d::SelectMode
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INFO> Screen format : 640x480 60Hz (8,8,8,0)
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----> CDrawSetupD3d::Initialize3DEnvironment
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----> CDrawBase::PrepareWindowModeChange
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----> CDrawSetupD3d::PrepareDeviceSetting
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----> CDrawSetupD3d::FindDepthStencilFormat
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INFO> Depth Stencil Format = 80 (Depth = 16bits Stencil = 0bits)
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----> CDrawSetupD3d::FillPresentParams
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INFO> WindowMode (2 BackBuffers)
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INFO> BackBuffer 835x594 Format = 22
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----> CDrawSetupD3d::Initialize3DEnvironment - trying m_lpD3d->CreateDevice.
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----> CDrawSetupD3d::Initialize3DEnvironment - CreateDevice OK.
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INFO> Graphic card : NVIDIA GeForce 6600
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----> CDrawSetupD3d::FinishDeviceSetting
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INFO> BackBuffer Desc : 835x594 Format = 22 Type = 1 Usage = 1 Pool = 0
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----> CDrawBase::FinishWindowModeChange
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----> CDrawSetupD3d::CreateManagers
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INFO> Vertex Shader 3.0 (FFFE0300)
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INFO> 256 Max constants
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(ERROR) Vertex Shader files (*.vsh or *.vso) not found. Failed to use VS
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INFO> Pixel Shader 3.0 (FFFF0300)
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(ERROR) Pixel Shader files (*.psh or *.pso) not found. Failed to use PS
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INFO> Post effect is allowed.
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INFO> Irradiance
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cannot load: bin\irradiance0_32.tga
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CManagerWzUnitLoader::LoadWzUnit - File Open Error - direction.WZU
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