CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
119 lines
2.9 KiB
Plaintext
119 lines
2.9 KiB
Plaintext
[VER1.0]
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[1.Map_object]
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<domination>
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air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
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bpnt common_object\battle_potal_01.wzu
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<skeleton>
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Vsk1 common_object\common_skeletonpose01.WZU
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Vsk2 common_object\common_skeletonpose02.WZU
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Vsk3 common_object\common_skeletonpose03.WZU
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Vsk4 common_object\common_skeletonpose04.WZU
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VSk1 common_object\common_skeleton01.WZU
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VSk2 common_object\common_skeleton02.WZU
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VSk3 common_object\common_skeleton03.WZU
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VSk4 common_object\common_skeleton04.WZU
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VSk5 common_object\common_skeleton05.WZU
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VSk6 common_object\common_skeleton06.WZU
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<birck>
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BR01 map02\map02_z01_brick1_01.wzu
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BR02 map02\map02_z01_brick1_02.wzu
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BR03 map02\map02_z01_brick2_01.wzu
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BR04 map02\map02_z01_brick2_02.wzu
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BR05 map02\map02_z01_brick3_01.wzu
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BR06 map02\map02_z01_brick3_02.wzu
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<z02_blocks>
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z2b1 map02\map02_z02_blocks01.WZU
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z2b2 map02\map02_z02_blocks02.WZU
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z2b3 map02\map02_z02_blocks03.WZU
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z2b4 map02\map02_z02_blocks04.WZU
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<cobweb>
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CB01 map02\map02_z01_cobweb_01.wzu
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CB02 map02\map02_z01_cobweb_02.wzu
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<z02_etc>
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z2z9 common_object\sandheap.wzu
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<water>
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whf1 map02\Map02_z01_waterWheel_water01.WZU
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[2.Effect]
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me02 common_effect\BG_cave_shine.wzu
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[3.Lookpoint]
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LKDM common_object\common_lookdummy.wzu
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LKMO common_object\common_lookdummy_1.wzu
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[4.Potal]
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pT01 common_effect\Effect_portal1.WZU
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wpnt common_object\waypoint01.wzu
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pT05 common_effect\effect_Potal_Main.WZU
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pT06 common_effect\effect_Potal_Sub.WZU
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[5.HF_object]
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[6.Mission_object]
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<main_trigger>
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m2fs map02\map02_z03_exitdoor.WZU
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m2hw map02\map02_z03_hidden_wall.WZU
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m2ws map02\map02_z01_wallSwitch01.WZU
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<event_trigger>
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evwt common_object\common_event_waterain.wzu
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<add_trigger-1>
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tk01 map01\map01_trigger_et-column.wzu
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tk02 map01\map01_trigger_magiczone.WZU
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tk03 map01\map01_trigger_et-tree.WZU
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tk04 map01\map01_trigger_poison-fog.WZU
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tk06 map01\map01_trigger_lock-column.WZU
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tk07 map01\map01_trigger_attack-tree.WZU
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tk09 map01\map01_trigger_metal-spine01.WZU
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tk14 map02\map02_trigger_lamp03.WZU
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tk15 map01\map01_trigger_et-tree_effect.WZU
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<add_trigger-2>
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tga1 map01\map01_z01_log.WZU
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tga2 map01\map01_z02_spinswitch01.WZU
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tga3 map01\map01_z02_valveswitch01.WZU
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tga4 map01\Map03_Z03_KnightStatue01.WZU
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tga5 map01\Map03_Z03_KnightStatue02.WZU
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LI03 map02\map02_trigger_light.wzu
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LI02 map02\map02_trigger_light_red.wzu
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OR04 map02\map02_z03_exitdoor.WZU
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GO09 map02\map02_trigger_pole01.WZU
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LI01 map02\map02_trigger_Light_green.WZU
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GO11 Map02\map02_trigger_pole01_fire.WZU
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GO10 Map02\map02_trigger_pole01_Beam.WZU
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<temp>
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SKS1 Map03\Map03_Z03_KnightStatue01.WZU
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SKS2 Map03\Map03_Z03_KnightStatue02.WZU
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m2sd map02\map02_z02_strip_door.WZU
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z2p1 map02\map02_z02_pillar_01.WZU
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lve1 map02\map01_z01_trigger_Lever.wzu
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<Dayly_Quest_Object>
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CO01 common_object\Corpse1.wzu
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CO02 common_object\Corpse2.wzu
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CO03 common_object\Corpse3.wzu
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CO04 common_object\Corpse4.wzu
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bs01 common_store\common_ber_swd_01.WZU
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sm03 common_object\hammer_01.WZU
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sm05 Map_Etherain\etherain_shield_02.WZU
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st60 common_store\chest.WZU
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