Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

119 lines
2.9 KiB
Plaintext

[VER1.0]
[1.Map_object]
<domination>
air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
bpnt common_object\battle_potal_01.wzu
<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<birck>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu
<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU
<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu
<z02_etc>
z2z9 common_object\sandheap.wzu
<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU
[2.Effect]
me02 common_effect\BG_cave_shine.wzu
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
[5.HF_object]
[6.Mission_object]
<main_trigger>
m2fs map02\map02_z03_exitdoor.WZU
m2hw map02\map02_z03_hidden_wall.WZU
m2ws map02\map02_z01_wallSwitch01.WZU
<event_trigger>
evwt common_object\common_event_waterain.wzu
<add_trigger-1>
tk01 map01\map01_trigger_et-column.wzu
tk02 map01\map01_trigger_magiczone.WZU
tk03 map01\map01_trigger_et-tree.WZU
tk04 map01\map01_trigger_poison-fog.WZU
tk06 map01\map01_trigger_lock-column.WZU
tk07 map01\map01_trigger_attack-tree.WZU
tk09 map01\map01_trigger_metal-spine01.WZU
tk14 map02\map02_trigger_lamp03.WZU
tk15 map01\map01_trigger_et-tree_effect.WZU
<add_trigger-2>
tga1 map01\map01_z01_log.WZU
tga2 map01\map01_z02_spinswitch01.WZU
tga3 map01\map01_z02_valveswitch01.WZU
tga4 map01\Map03_Z03_KnightStatue01.WZU
tga5 map01\Map03_Z03_KnightStatue02.WZU
LI03 map02\map02_trigger_light.wzu
LI02 map02\map02_trigger_light_red.wzu
OR04 map02\map02_z03_exitdoor.WZU
GO09 map02\map02_trigger_pole01.WZU
LI01 map02\map02_trigger_Light_green.WZU
GO11 Map02\map02_trigger_pole01_fire.WZU
GO10 Map02\map02_trigger_pole01_Beam.WZU
<temp>
SKS1 Map03\Map03_Z03_KnightStatue01.WZU
SKS2 Map03\Map03_Z03_KnightStatue02.WZU
m2sd map02\map02_z02_strip_door.WZU
z2p1 map02\map02_z02_pillar_01.WZU
lve1 map02\map01_z01_trigger_Lever.wzu
<Dayly_Quest_Object>
CO01 common_object\Corpse1.wzu
CO02 common_object\Corpse2.wzu
CO03 common_object\Corpse3.wzu
CO04 common_object\Corpse4.wzu
bs01 common_store\common_ber_swd_01.WZU
sm03 common_object\hammer_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU
st60 common_store\chest.WZU