CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
143 lines
3.5 KiB
Plaintext
143 lines
3.5 KiB
Plaintext
[VER1.0]
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[1.Map_object]
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<object_opt>
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m4r1 map04\map04_02_rock01.WZU
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m4r2 map04\map04_02_rock02.WZU
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m4r3 map04\map04_02_rock03.WZU
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m4r4 map04\map04_02_rock04.WZU
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m4r5 map04\map04_02_rock05.WZU
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m4g1 map04\map04_02_gate01.WZU
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m4g2 map04\map04_02_gate02.WZU
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m4d1 map04\map04_02_deco01.WZU
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m4d2 map04\map04_02_deco02.WZU
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m4d3 map04\map04_02_deco03.WZU
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m4d4 map04\map04_02_deco04.WZU
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m4d5 map04\map04_02_deco05.WZU
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m4d6 map04\map04_02_deco06.WZU
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m4d7 map04\map04_02_deco07.WZU
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m4d8 map04\map04_02_deco08.WZU
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m4d9 map04\map04_02_deco09.WZU
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m4dc map04\map04_02_deco10.WZU
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m4dd map04\map04_02_deco11.WZU
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m4de map04\map04_02_deco12.WZU
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m4b1 map04\map04_02_bridge01.WZU
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m4b2 map04\map04_02_bridge02.WZU
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m4b3 map04\map04_02_bridge03.WZU
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m4b4 map04\map04_02_bridge04.WZU
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m4b5 map04\map04_02_bridge05.WZU
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m4b6 map04\map04_02_bridge06.WZU
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<domination>
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air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
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bpnt common_object\battle_potal_01.wzu
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[2.Effect]
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m4wa map04\effect_weather_ash.WZU
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<Volcano>
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Nlv1 map04\effect_actionlava01_S.WZU
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Nlv2 map04\effect_actionlava01_M.WZU
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Nlv3 map04\effect_actionlava01_L.WZU
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<Smoke>
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Smk1 map04\effect_smokeA01.WZU
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Smk2 map04\effect_smokeB01.WZU
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Smk3 map04\effect_smokeB02.WZU
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Smk4 map04\effect_smokeB03.WZU
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Smk5 map04\effect_smokeC01.WZU
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Smk6 map04\effect_smokeC02.WZU
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[3.Lookpoint]
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LKDM common_object\common_lookdummy.wzu
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LKMO common_object\common_lookdummy_1.wzu
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[4.Potal]
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pT01 common_effect\Effect_portal1.WZU
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wpnt common_object\waypoint01.wzu
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pT05 common_effect\effect_Potal_Main.WZU
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pT06 common_effect\effect_Potal_Sub.WZU
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[5.HF_object]
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[6.Mission_object]
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<main_trigger>
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m4sd map04\map04_z02_stonedoor.WZU
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m4rb map04\Map04_z02_rotatebridge01.WZU
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m4ta map04\map04_z02_TRlava.WZU
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m4s1 map04\map04_z02_soarbridge01.WZU
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m4s2 map04\map04_z02_soarbridge02.WZU
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m4s3 map04\map04_z02_soarbridge03.WZU
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m4md map04\map04_z02_door1.WZU
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m4sk map04\map04_shakebrige01.WZU
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m4lg map04\map04_z02_lava_gate.WZU
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m4ts map04\map04_z02_torch_switch.WZU
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<add_tirigger_070129>
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lo02 map02\map02_z01_blockcage_A.WZU
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mT01 map04\map04_z02_DrakeofFlame01.WZU
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mT02 map04\map04_z02_Trigger_CrystalBall.WZU
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mT03 map04\map04_z02_Trigger_CrystalBall_effect.WZU
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mT04 map04\map04_z02_horn_switch01.WZU
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mT05 map04\map04_trigger_statue2.WZU
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mT06 map04\map04_trigger_Flame_breath.WZU
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mT07 map04\Map04_z02_trigger_elementalStatue.WZU
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mT08 map04\Map04_02_Trigger_StoneWall.WZU
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mT09 map04\map04_03_trigger_Pintrap01.WZU
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mT10 map04\map04_shakebrige01.WZU
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mT11 map02\map02_trigger_pole01_Beam_blue.WZU
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mT12 map02\map02_trigger_pole01_Beam_red.WZU
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mT13 map04\map04_trigger_FallingStone.WZU
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Nger NPC_Object\Gertrude.WZU
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<add_trigger_070222_M>
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tpe1 map_50top\map_50top_dragonhead.WZU
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Tg14 Map02\map02_trigger_pole01_fire.WZU
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Tg15 Map02\map02_trigger_pole01_Beam.WZU
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Tg16 map02\map02_trigger_pole01_chain1.WZU
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mlfS common_effect\Effect_lampfire_S.wzu
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Tg12 Map02\map02_trigger_dragontomb01_effect.WZU
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tk02 map01\map01_trigger_magiczone.WZU
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mlfM common_effect\Effect_lampfire_M.wzu
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m4cl map04\map04_z01_claw_break.WZU
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di03 common_effect\BG_ice_down3.WZU
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Nsta NPC_Object\Mission_Staff.WZU
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ptcr map03\map03_z04_potalgen_crystal.wzu
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tpfb map_50top\map_50top_firebowl.WZU
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tpe8 map_50top\map_50top_dragonhead01.WZU
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hcs3 map04\map04_z04_handcuff_set_03.WZU
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cf0y common_effect\effect_campfire_yellow.WZU
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Tg02 map02\map02_trigger_Block.WZU
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TE23 map02\map02_trigger_Light_green.WZU
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TE24 map02\map02_trigger_Light_red.WZU
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M402 map04\map04_z01_switch01.WZU
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CB02 map02\map02_z01_cobweb_02.wzu
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<add_trigger_070827_S2>
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Lsgy NPC_Object\L_snow_gatekeeper.WZU
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