Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

204 lines
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[VER1.0]
[1.Map_object]
<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<dragon_bone>
hc02 map04\map04_z04_bone_02.WZU
hc03 map04\map04_z04_bone_03.WZU
hc04 map04\map04_z04_bone_04.WZU
hc05 map04\map04_z04_bone_05.WZU
hc11 map04\map04_z04_bone_11.WZU
<handcuff_set>
hcs3 map04\map04_z04_handcuff_set_03.WZU
hcs6 map04\map04_z04_handcuff_set_06.WZU
hcs7 map04\map04_z04_handcuff_set_07.WZU
hcs8 map04\map04_z04_handcuff_set_08.WZU
hcs9 map04\map04_z04_handcuff_set_09.WZU
hcs0 map04\map04_z04_handcuff_set_10.WZU
<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu
<accessory>
st60 common_store\chest.WZU
st61 common_store\spear_stand.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
<poll>
bk01 map05\map05_z02_brokenpoll01.WZU
bk02 map05\map05_z02_brokenpoll02.WZU
bk03 map05\map05_z02_brokenpoll03.WZU
bk04 map05\map05_z02_brokenpoll04.WZU
<pot>
po01 map05\map05_z02_pot01.WZU
po02 map05\map05_z02_pot02.WZU
po03 map05\map05_z02_pot03.WZU
<woodbox>
wb01 map05\map05_z02_woodbox01.WZU
wb02 map05\map05_z02_woodbox02.WZU
wb03 map05\map05_z02_woodbox03.WZU
wb04 map05\map05_z02_woodbox04.WZU
<cocoon>
tpc1 map_50top\map_50top_cocoon01.wzu
tpc2 map_50top\map_50top_cocoon02.wzu
tpc3 map_50top\map_50top_cocoon03.wzu
tpc4 map_50top\map_50top_cocoon04.wzu
tpc5 map_50top\map_50top_cocoon05.wzu
tpc6 map_50top\map_50top_spideregg01.WZU
tpc7 map_50top\map_50top_spideregg02.WZU
<boss_acc>
tpsh map_50top\map_50top_spiderhorn.WZU
tpsp map_50top\map_50top_statuepilar.WZU
tpsd map_50top\map_50top_spiderdome.WZU
tpfb map_50top\map_50top_firebowl.WZU
tpbp map_50top\map_50top_beastpillar.WZU
tps1 map_50top\map_50top_crystallight01.WZU
tps2 map_50top\map_50top_crystallight02.WZU
tps3 map_50top\map_50top_crystallight03.WZU
tps4 map_50top\map_50top_crystallight04.WZU
tpli map_50top\map_50top_lion.WZU
<lightcrystal>
tpw1 map_50top\map_50top_walllight01.WZU
tpw2 map_50top\map_50top_walllight02.WZU
tpw3 map_50top\map_50top_walllight03.WZU
tpw4 map_50top\map_50top_walllight04.WZU
tpw5 map_50top\map_50top_walllight05.WZU
tpw6 map_50top\map_50top_chandelier01.WZU
tpw7 map_50top\map_50top_chandelier02.WZU
tpw8 map_50top\map_50top_chandelier03.WZU
tpwa map_50top\map_50top_domeLight01.WZU
tpwb map_50top\map_50top_domeLight02.WZU
tpwc map_50top\map_50top_domeLight03.WZU
<torch>
tpt1 map_50top\map_50top_torch01.WZU
clps common_object\common_lamp02_stand.wzu
<flag>
tpf1 map_50top\map_50top_flag01.WZU
tpf2 map_50top\map_50top_flag02.WZU
tpf3 map_50top\map_50top_flag03.WZU
tpf4 map_50top\map_50top_flag04.WZU
tpf5 map_50top\map_50top_flag05.WZU
tpf6 map_50top\map_50top_flag06.WZU
tpf7 map_50top\map_50top_flag07.WZU
tpf8 map_50top\map_50top_flag08.WZU
tpf9 map_50top\map_50top_flag09.WZU
tpf0 map_50top\map_50top_flag10.WZU
<extra_acc>
tpe1 map_50top\map_50top_dragonhead.WZU
tpe2 map_50top\map_50top_crystalstand.WZU
tpe3 map_50top\map_50top_fountain.WZU
tpe4 map_50top\map_50top_bigpot.WZU
tpe5 map_50top\map_50top_bigpot01.WZU
tpe6 map_50top\map_50top_pillar.WZU
tpe7 map_50top\map_50top_pillar01.WZU
tpe8 map_50top\map_50top_dragonhead01.WZU
tpe9 map_50top\map_50top_beaststatue01.WZU
tpe0 map_50top\map_50top_icecrystal01.WZU
tpea map_50top\map_50top_icecrystal02.WZU
tpeb map_50top\map_50top_icefountain01.WZU
tpec map_50top\map_50top_icefountain02.WZU
<spider_spins>
spd1 common_object\map02_z05_spider01.WZU
spd2 common_object\map02_z05_spider02.WZU
spd3 common_object\map02_z05_spider03.WZU
spd4 common_object\map02_z05_spider04.WZU
spd5 common_object\map02_z05_spider05.WZU
<mouse>
MS01 common_object\animal_mouse_smallpatroll.WZU
MS02 common_object\animal_mouse_largepatroll.WZU
MS03 common_object\animal_mouse_smallpatroll01.WZU
MS04 common_object\animal_mouse_smallpatroll02.WZU
MS05 common_object\animal_mouse_smallpatroll03.WZU
<background>
bkg1 map_50top\map_50top_back_01.WZU
[2.Effect]
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
di02 common_effect\BG_ice_down2.WZU
di03 common_effect\BG_ice_down3.WZU
cf0b common_effect\effect_campfire_blue.WZU
cf0y common_effect\effect_campfire_yellow.WZU
erwn common_effect\effect_weather_rain.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
[6.Mission_object]
<Addtrigger_070315>
tk15 map01\map01_trigger_lock-column-A.WZU
tk07 map01\map01_trigger_attack-tree.WZU
Tg12 Map02\map02_trigger_dragontomb01_effect.WZU
mT09 map04\map04_03_trigger_Pintrap01.WZU
Tg16 map02\map02_trigger_pole01_chain1.WZU
TE24 map02\map02_trigger_Light_red.WZU
m2ws map02\map02_z01_wallSwitch01.WZU
m3s1 Map03\Map03F02_statue1.WZU
m3s2 Map03\Map03F02_statue2.WZU
fpf1 common_effect\map_50top_full_poisonfog.WZU
fcg1 common_effect\map_50top_full_coldgas.WZU
tls1 map_50top\map_50top_lion_statue.WZU
<5th_grade>
M3BE map03\map03_F03_block_effect.WZU
GO12 map02\map02_trigger_Light.WZU
TE23 map02\map02_trigger_Light_green.WZU