Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

318 lines
10 KiB
Plaintext

[VER1.0]
[1.Map_object]
<bossromm_renewal>
crk1 map06\map06_z05_line01.wzu
crk2 map06\map06_z05_line02.wzu
crk3 map06\map06_z05_line03.wzu
crk4 map06\map06_z05_line04.wzu
bo11 map06\map06_z01_boosroom_carpet_01.WZU
bo12 map06\map06_z01_boosroom_carpet_02.WZU
bo15 map06\map06_z01_boosroom_column_01.WZU
bo16 map06\map06_z01_boosroom_column_02.WZU
2m03 map06\map06_z02_statue01.WZU
2m04 map06\map06_z02_statue02.WZU
2m05 map06\map06_z02_statue03.WZU
2m10 map06\map06_z02_bosspillar_01.WZU
2m11 map06\map06_z02_bosspillar_02.WZU
2m12 map06\map06_z02_bosspillar_03.WZU
2m13 map06\map06_z02_bosspillar_04.WZU
2m14 map06\map06_z02_bosspillar_05_1.WZU
2m15 map06\map06_z02_bosspillar_05_2.WZU
2m16 map06\map06_z02_bossroom_sculpture.WZU
moh1 map06\map06_z05_military_manhole_02.WZU
moh2 map06\map06_z05_military_manhole_01.WZU
moh3 map06\map06_z05_military_manhole_02_h.WZU
moh4 map06\map06_z05_military_manhole_01_h.WZU
RW28 map06\map06_z02_A_ironFrame01.wzu
RW29 map06\map06_z02_A_ironFrame02.wzu
lt01 common_effect\Blue_light_01.WZU
<optimize>
op01 map06\map06_z03_boss_bolt_01.WZU
op02 map06\map06_z03_boss_column_01.WZU
op03 map06\map06_z03_boss_column_02.WZU
op04 map06\map06_z03_boss_column_03.WZU
op05 map06\map06_z03_boss_column_04.WZU
op06 map06\map06_z03_boss_column_05.WZU
op07 map06\map06_z03_boss_column_06.WZU
op08 map06\map06_z03_boss_column_07.WZU
op09 map06\map06_z03_boss_fence_01.WZU
op10 map06\map06_z03_boss_fence_02.WZU
op11 map06\map06_z03_boss_fence_03.WZU
op12 map06\map06_z03_boss_frame_01.WZU
op13 map06\map06_z03_boss_lamp_01.WZU
op14 map06\map06_z03_boss_main_01.WZU
op15 map06\map06_z03_boss_main_02.WZU
op16 map06\map06_z03_boss_main_03.WZU
op17 map06\map06_z03_boss_statu_01.WZU
op18 map06\map06_z03_boss_statu_02.WZU
op19 map06\map06_z03_boss_symbol_01.WZU
op20 map06\map06_z03_boss_symbol_02.WZU
op21 map06\map06_z03_BossRoomDevice_01.WZU
op22 map06\map06_z03_BossRoomDevice_02.WZU
op23 map06\map06_z03_bottom_03.WZU
op24 map06\map06_z03_bottom_wire.WZU
op25 map06\map06_z03_center_acc.WZU
op57 map06\map06_z03_center_fence.WZU
op26 map06\map06_z03_center_column_01.WZU
op27 map06\map06_z03_center_column_02.WZU
op28 map06\map06_z03_center_column_03.WZU
op29 map06\map06_z03_center_column_04.WZU
op30 map06\map06_z03_center_device.WZU
op31 map06\map06_z03_center_wire_01.WZU
op32 map06\map06_z03_ether_brain.WZU
op33 map06\map06_z03_room_column_01.WZU
op34 map06\map06_z03_room_column_02.WZU
op35 map06\map06_z03_room_column_03.WZU
op36 map06\map06_z03_room_column_04.WZU
op37 map06\map06_z03_room_floor_01.WZU
op38 map06\map06_z03_room_floor_02.WZU
op39 map06\map06_z03_room_floor_03.WZU
op40 map06\map06_z03_room_floor_04.WZU
op55 map06\map06_z03_room_floor_05.WZU
op56 map06\map06_z03_room_floor_06.WZU
op41 map06\map06_z03_room_L.WZU
op42 map06\map06_z03_room_main_01.WZU
op43 map06\map06_z03_room_main_02.WZU
op44 map06\map06_z03_room_main_03.WZU
op54 map06\map06_z03_room_main_04.WZU
op45 map06\map06_z03_room_main_21.WZU
op46 map06\map06_z03_room_main_22.WZU
op47 map06\map06_z03_room_main_31.WZU
op48 map06\map06_z03_room_R.WZU
op49 map06\map06_z03_underground_01.WZU
op50 map06\map06_z03_underground_02.WZU
op51 map06\map06_z03_underground_pipe_01.WZU
op52 map06\map06_z03_underground_pipe_02.WZU
op53 map06\map06_z03_underground_pipe_03.WZU
op58 map06\map06_z03_sky.WZU
op59 map06\map06_z03_boss_building.WZU
op60 map06\map06_z03_boss_column_08.WZU
<domination>
air1 map_battle02\map_battle02_airship01.WZU //배모양을한기구
bpnt common_object\battle_potal_01.wzu
{Props}
hip1 Map_Etherain\Etherain_hillprops_a.WZU
hip2 Map_Etherain\Etherain_hillprops_b.WZU
hip3 Map_Etherain\Etherain_hillprops_c.WZU
hip4 Map_Etherain\Etherain_hillprops_d.WZU
hip5 Map_Etherain\Etherain_hillprops_e.WZU
hip6 Map_Etherain\Etherain_hillprops_f.WZU
Sac1 map05\map05_z05_sacrifice.WZU
<background>
bkg2 map06\map06_z03_backgrund.WZU
<pot>
po01 map05\map05_z02_pot01.WZU
po02 map05\map05_z02_pot02.WZU
po03 map05\map05_z02_pot03.WZU
tpe4 map_50top\map_50top_bigpot.WZU
tpe5 map_50top\map_50top_bigpot01.WZU
tpfb map_50top\map_50top_firebowl.WZU
cpo1 common_object\common_object_bigpot01.WZU
cpo2 common_object\common_object_bigpot02.WZU
cpo3 common_object\common_object_fire_pot_kim.WZU
<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu
<poll>
bk01 map05\map05_z02_brokenpoll01.WZU
bk02 map05\map05_z02_brokenpoll02.WZU
bk03 map05\map05_z02_brokenpoll03.WZU
bk04 map05\map05_z02_brokenpoll04.WZU
<etc>
sa01 common_object\tank_01.WZU
sa02 common_object\tank_02.WZU
sa03 common_object\chair_01.WZU
sa04 common_object\table_01.WZU
sa05 common_object\chair_02.WZU
sa06 common_object\chair_03.WZU
sa07 common_object\table_02.WZU
bo01 common_store\chest.WZU
st59 common_store\stand_01.WZU
woo1 Map_Etherain\Etherain_wood_01.WZU
brk1 Map_Etherain\Etherain_brick_01.WZU
sh01 common_object\sandheap.WZU
lad1 common_object\common_object_ladder_A.WZU
lad2 common_object\common_object_ladder_B.WZU
lad3 common_object\common_object_ladder_C.WZU
<barricadas>
bb03 map_battle01\map_battle01_fence.WZU
tr06 common_object\tree_fence_01.WZU
<flag>
bf01 map_battle01\map_battle01_flag01.WZU
bf02 map_battle01\map_battle01_flag02.WZU
bf03 map_battle01\map_battle01_flag03.WZU
bf04 map06\map06_z02_flag.WZU
cfl1 common_object\common_object_flag_02kcy.WZU
bfl3 map_battle01\map_battle01_castl_flag03.WZU
cmf1 common_object\common_object_map06_flag01.WZU
cmf2 common_object\common_object_map06_flag02.WZU
cmf3 common_object\common_object_map06_flag03.WZU
cmf4 common_object\common_object_map06_flag04.WZU
cmf5 common_object\common_object_map06_flag05.WZU
cmfR common_object\common_object_map06_flag02_R.WZU
cmfG common_object\common_object_map06_flag02_G.WZU
<torch>
VSj3 Map05\map05_z02_torch_small01.wzu
VSj4 Map05\map05_z02_torch_small02.wzu
VSj5 Map05\map05_z02_torch_small03.WZU
Lig1 map05\map05_z05_torchlight.WZU
Cha1 map05\map05_z05_chandelier.WZU
cft1 common_object\common_object_torch_small02.wzu
<statue>
STA1 map05\map05_z05_dragon_statue.WZU
STA3 map05\map05_z05_dragon_statue2.WZU
STA2 map05\map05_z05_snake_statue.WZU
<acc>
acO1 map04\map04_z04_acc_01.WZU
acO2 map04\map04_z04_acc_02.WZU
acO3 map04\map04_z04_acc_03.WZU
acO4 map04\map04_z04_acc_04.WZU
<Light>
LTf1 common_object\common_object_fire_effectS.WZU
LTf2 common_object\common_object_fire_effectM.WZU
LTf3 common_object\common_object_fire_effectL.WZU
LTf4 common_object\common_object_Light_effectS.WZU
LTf5 common_object\common_object_Light_effectM.WZU
LTf6 common_object\common_object_Light_effectL.WZU
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu
<construction>
CW01 map02\map02_z01_construction_wood_01.wzu
CW02 map02\map02_z01_construction_wood_02.wzu
CW03 map02\map02_z01_construction_wood_03.wzu
CW04 map02\map02_z01_construction_wood_04.wzu
<object_acc>
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
gp01 common_object\common_grilled_pig01.WZU
sa12 Map_Etherain\etherain_box_01.WZU
sa14 Map_Etherain\etherain_basket.WZU
sa15 Map_Etherain\etherain_boxs_01.WZU
sa16 Map_Etherain\etherain_boxs_02.WZU
sa17 Map_Etherain\etherain_boxs_03.WZU
twb1 map_tringel\tringel_furniture_wbarrel01.WZU
twb2 map_tringel\tringel_furniture_wbarrel02.WZU
twt1 map_tringel\tringel_furniture_wtable01.WZU
twt2 map_tringel\tringel_furniture_wtable02.WZU
st60 common_store\chest.WZU
st61 common_store\spear_stand.WZU
<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu
<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU
<stone>
{waterway}
WS09 map02\map02_z01_waterway_stone_09.wzu
WS10 map02\map02_z01_waterway_stone_10.wzu
WS11 map02\map02_z01_waterway_stone_11.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu
<map06_z03>
eye1 map06\map06_z03_ether_plan_eye.WZU
cry1 map06\map06_z03_crystal_ani.WZU
wdw1 map06\map06_z03_windowA.WZU
wdw2 map06\map06_z03_windowB.WZU
brn1 map06\map06_z03_brain_ani01.WZU
brn2 map06\map06_z03_brain_ani.WZU
[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mltm common_effect\Effect_light.wzu
mlum common_effect\Effect_light01.wzu
mlwm common_effect\Effect_light03.wzu
efmt common_effect\effect_moth.wzu
me01 common_effect\BG_flower_leaf.WZU
me02 common_effect\BG_cave_shine.wzu
me03 common_effect\BG_Water_Course.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me05 common_effect\BG_Water_Course_short.WZU
me06 common_effect\BG_Water_Wave.WZU
me07 common_effect\BG_Water_Wave2.WZU
me08 common_effect\BG_Smoke_Green.WZU
me09 common_effect\BG_Wind_Sand.WZU
me10 common_effect\BG_Wind_Snow.WZU
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
mrdp common_effect\Effect_waterdrop.WZU
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
to01 map02\map02_z04_torch.wzu
trdw map_tringel\Tringel_damwater01.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
pT03 common_effect\Effect_portal3.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
[6.Mission_object]
<trigger_object>
bg03 map06\map06_trigger_door_02.WZU
T001 map06\map06_trigger_center_device.WZU
T002 map06\map06_trigger_brain.WZU
T003 map06\map06_trigger_artefact.WZU
IMSQ common_effect\I_MagicSquare1_effect1.WZU
IDKF common_effect\I_DarknessForce_effect2.WZU
IDFE common_effect\I_DarknessForce_effect1.WZU
ARTF map06\map06_trigger_artefact.WZU
SARF common_effect\map06_trigger_start_artefact01.WZU
bg02 map06\map06_trigger_door_01.WZU
OHMP common_effect\O_HelonMissionPotal_effect1.WZU
IGOG common_effect\I_Green_poisonGas_effect1.WZU
mtbs common_effect\map06_trigger_Boss_Summon_effect1.WZU
CLL1 common_object\collector_point_01.WZU //AC채집포인트용투명오브젝트
RW89 common_object\common_object_Box02.WZU //퀘스트채집용
pT05 common_effect\effect_Potal_Main.WZU //미션포탈
pT06 common_effect\effect_Potal_Sub.WZU //미션포탈
<Dayly_Quest_Object>
bs01 common_store\common_ber_swd_01.WZU
sm03 common_object\hammer_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU