CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
393 lines
13 KiB
Plaintext
393 lines
13 KiB
Plaintext
[VER1.0]
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[1.Map_object]
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<common_skeleton>
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Vsk1 common_object\common_skeletonpose01.WZU
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Vsk2 common_object\common_skeletonpose02.WZU
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Vsk3 common_object\common_skeletonpose03.WZU
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Vsk4 common_object\common_skeletonpose04.WZU
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VSk1 common_object\common_skeleton01.WZU
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VSk2 common_object\common_skeleton02.WZU
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VSk3 common_object\common_skeleton03.WZU
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VSk4 common_object\common_skeleton04.WZU
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VSk5 common_object\common_skeleton05.WZU
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VSk6 common_object\common_skeleton06.WZU
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<candle>
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Can1 map05\map05_z05_big_candle.WZU
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Can2 map05\map05_z05_candlestick01.WZU
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Can3 map05\map05_z05_candlestick02_l.WZU
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Can4 map05\map05_z05_candlestick02_m.WZU
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Can5 map05\map05_z05_candlestick02_s.WZU
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Can6 map05\map05_z05_candle_01.WZU
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Can7 map05\map05_z05_candle_02-1.WZU
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Can8 map05\map05_z05_candle_02.WZU
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Can9 map05\map05_z05_candle_03.WZU
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Cand map05\map05_z05_candle_04.WZU
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<barricadas>
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bb01 map_battle01\map_battle01_barricadas01.WZU
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bb02 map_battle01\map_battle01_barricadas02.WZU
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bb03 map_battle01\map_battle01_fence.WZU
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tr06 common_object\tree_fence_01.WZU
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cobn common_object\common_object_Barricade_new.WZU //바리케이트2
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<Tent>
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bt01 map_battle01\map_battle01_tent01.WZU
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bt02 map_battle01\map_battle01_tent02.WZU
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bt03 Map01\Map01_z04_woodtower01.WZU
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bt04 Map01\Map01_z04_woodtower02.WZU
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bt05 Map01\Map01_z04_woodtower03.WZU
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bt06 Map01\Map01_z04_camp01.WZU
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bt07 Map01\Map01_z04_camp02.WZU
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fo07 map_battle01\map_battle01_tent01.WZU
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<torch>
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VSj1 common_object\torch_big01.WZU
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VSj2 Map05\map05_z02_torch_big02.wzu
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VSj3 common_object\torch_small01_light.WZU
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VSj4 common_object\torch_small02_light.WZU
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VSj5 Map05\map05_z02_torch_small03.WZU
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VSj6 map02\map02_z04_torch.wzu
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VSj7 common_object\torch_small01.wzu
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VSj8 common_object\torch_small02.wzu
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tpt1 map_50top\map_50top_torch01.WZU
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IA01 map_tringel\tringel_interiorarticle01_candlestand.wzu
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IA10 map_tringel\tringel_interiorarticle02_candlestand01.wzu
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IA11 map_tringel\tringel_interiorarticle02_candlestand02.wzu
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cft1 common_object\common_object_torch_small02.wzu //횟불
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cftn common_object\torch_small01_new.WZU //횟불2
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<Pot>
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SPt1 Map03\Map03_Z03_Pot01.WZU
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SPt2 Map03\Map03_Z03_Pot02.WZU
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SPt3 Map03\Map03_Z03_Pot03.WZU
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SPt4 Map03\Map03_Z03_Pot04.WZU
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po01 map05\map05_z02_pot01.WZU
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po02 map05\map05_z02_pot02.WZU
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po03 map05\map05_z02_pot03.WZU
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tpfb map_50top\map_50top_firebowl.WZU
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po10 map_battle01\map_bettle01_z02_pot01.WZU
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<iron_pot>
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irp1 map04\map04_z04_ironpot_big01.WZU
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irp2 map04\map04_z04_ironpot_big02.WZU
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irp3 map04\map04_z04_ironpot_small01.WZU
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irp4 map04\map04_z04_ironpot_small02.WZU
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<tree>
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m4t1 map04\map04_z04_tree01.WZU
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m4t2 map04\map04_z04_tree02.WZU
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m4t3 map04\map04_z04_tree03.WZU
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m4t4 map04\map04_z04_tree04.WZU
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m4t5 map04\map04_z04_tree05.WZU
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m4t6 map04\map04_z04_tree06.WZU
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tr01 common_object\tree_bits_01.WZU
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tr02 common_object\tree_bits_02.WZU
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tr03 common_object\tree_bits_03.WZU
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tr04 common_object\tree_bits_04.WZU
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tr05 common_object\tree_bits_05.WZU
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trs1 common_object\tree_shadow.WZU
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<carriage>
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ca01 map04\map04_z04_carriage_01.WZU
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ca02 map04\map04_z04_carriage_02.WZU
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<rocks>
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ps01 Map01\passage_stone001.wzu
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ps02 Map01\passage_stone002.wzu
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ps03 Map01\passage_stone003.wzu
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ps04 Map01\passage_stone004.wzu
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rk21 map01\rock02_01.wzu
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rk22 map01\rock02_02.wzu
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rk23 map01\rock02_03.wzu
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STN1 map05\map05_z04_stone001.WZU
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STN2 map05\map05_z04_stone002.WZU
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STN3 map05\map05_z04_stone003.WZU
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STN4 map05\map05_z04_stone004.WZU
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<object_acc>
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acO1 map04\map04_z04_acc_01.WZU
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acO2 map04\map04_z04_acc_02.WZU
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acO3 map04\map04_z04_acc_03.WZU
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acO4 map04\map04_z04_acc_04.WZU
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saO7 common_object\common_itemboxA.WZU
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sa08 common_object\bigtank_01.WZU
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sa09 common_object\bigtank_02.WZU
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sa10 common_object\baggage_01.WZU
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sa11 common_object\baggage_02.WZU
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gp01 common_object\common_grilled_pig01.WZU
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sa12 Map_Etherain\etherain_box_01.WZU
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sa14 Map_Etherain\etherain_basket.WZU
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sa15 Map_Etherain\etherain_boxs_01.WZU
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sa16 Map_Etherain\etherain_boxs_02.WZU
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sa17 Map_Etherain\etherain_boxs_03.WZU
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twb1 map_tringel\tringel_furniture_wbarrel01.WZU
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twb2 map_tringel\tringel_furniture_wbarrel02.WZU
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twt1 map_tringel\tringel_furniture_wtable01.WZU
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twt2 map_tringel\tringel_furniture_wtable02.WZU
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st60 common_store\chest.WZU
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st61 common_store\spear_stand.WZU
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m1w3 Map01\Map01_z04_woodtower03.WZU
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tpli map_50top\map_50top_lion.WZU
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tpe6 map_50top\map_50top_pillar.WZU
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<research_object>
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btl1 map_battle01\map_Battle_bookcase.WZU
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btl2 map_battle01\map_Battle_chair.WZU
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btl3 map_battle01\map_Battle_chair01.WZU
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btl4 map_battle01\map_Battle_chair02.WZU
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btl5 map_battle01\map_Battle_box.WZU
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btl6 map_battle01\map_Battle_oil.WZU
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btl7 map_battle01\map_Battle01_interior.WZU
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btl8 map_battle01\map_Battle01_trigger_crysta01.WZU
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<flag>
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tpf1 map_50top\map_50top_flag01.WZU
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tpf2 map_50top\map_50top_flag02.WZU
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tpf3 map_50top\map_50top_flag03.WZU
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tpf4 map_50top\map_50top_flag04.WZU
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tpf5 map_50top\map_50top_flag05.WZU
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tpf6 map_50top\map_50top_flag06.WZU
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tpf7 map_50top\map_50top_flag07.WZU
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tpf8 map_50top\map_50top_flag08.WZU
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bf01 map_battle01\map_battle01_flag01.WZU
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bf02 map_battle01\map_battle01_flag02.WZU
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bf03 map_battle01\map_battle01_flag03.WZU
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bc01 map_battle01\map_battle01_castl_flag01.WZU
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bc02 map_battle01\map_battle01_castl_flag02.WZU
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bc03 map_battle01\map_battle01_castl_flag03.WZU
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bc04 map_battle01\map_battle01_castl_flag04.WZU
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fl01 map_battle01\map_batte01_z02_flag.WZU
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<Cannon>
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cn01 common_object\map_battle01_cannon01.WZU
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cn02 common_object\map_battle01_cannon_break.WZU
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cn03 common_object\map_battle01_cannon_ether.WZU
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cn04 common_object\map_battle01_cannon_magic.WZU
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cn05 common_object\Map06_z05_ballista01.WZU
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cn06 common_object\Map06_z05_catapult01.WZU
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cn07 common_object\Map06_z05_catapult_break.WZU
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cn08 common_object\Map_Battle_catapult_ether.WZU
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cn09 common_object\Map06_z05_catapult_magic.WZU
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<Field_object>
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fo01 map_battle01\map_battle01_table.WZU
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fo02 map_battle01\map_battle01_map_h.WZU
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fo03 map_battle01\map_battle01_lamp.WZU
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fo04 map_battle01\map_battle01_crystal.WZU
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<z02_object>
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st01 map_battle01\map_battle01_z02_stone01.WZU
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st02 map_battle01\map_battle01_z02_stone02.WZU
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st03 map_battle01\map_battle01_z02_stone03.WZU
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tpe4 map_50top\map_50top_bigpot.WZU
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tpe5 map_50top\map_50top_bigpot01.WZU
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BSC2 map05\map05_z05_candle_04.WZU
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we01 map_battle01\map_battle01_z02_weapon.WZU
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<z02_blocks>
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z2b1 map02\map02_z02_blocks01.WZU
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z2b2 map02\map02_z02_blocks02.WZU
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z2b3 map02\map02_z02_blocks03.WZU
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BR01 map02\map02_z01_brick1_01.wzu
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BR02 map02\map02_z01_brick1_02.wzu
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BR03 map02\map02_z01_brick2_01.wzu
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BR04 map02\map02_z01_brick2_02.wzu
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BR05 map02\map02_z01_brick3_01.wzu
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BR06 map02\map02_z01_brick3_02.wzu
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WS12 map02\map02_z01_waterway_stone_12.wzu
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WS13 map02\map02_z01_waterway_stone_13.wzu
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WS14 map02\map02_z01_waterway_stone_14.wzu
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WS15 map02\map02_z01_waterway_stone_15.wzu
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WS16 map02\map02_z01_waterway_stone_16.wzu
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WS17 map02\map02_z01_waterway_stone_17.wzu
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z2b5 map02\map02_z02_block01.WZU
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z2b6 map02\map02_z02_block02.WZU
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z2b7 map02\map02_z02_block03.WZU
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z2b8 map02\map02_z02_block04.WZU
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z2p2 map02\map02_z02_pillar_02.WZU
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z2p3 map02\map02_z02_pillar_03.WZU
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z2z9 common_object\sandheap.wzu
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<z02_balk>
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BL01 map02\map02_z01_balk1_01.wzu
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BL02 map02\map02_z01_balk1_02.wzu
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BL03 map02\map02_z01_balk1_03.wzu
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BL04 map02\map02_z01_balk2_01.wzu
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BL05 map02\map02_z01_balk2_02.wzu
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BL06 map02\map02_z01_balk2_03.wzu
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<z02_woodbox>o
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wb01 map05\map05_z02_woodbox01.WZU
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wb02 map05\map05_z02_woodbox02.WZU
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wb03 map05\map05_z02_woodbox03.WZU
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wb04 map05\map05_z02_woodbox04.WZU
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<z03>
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nb01 common_effect\map_battle_campfire.WZU
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<lamp>
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bl01 map_battle01\map_battle01_lamp01.WZU
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<object_acc_1>
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ky01 Map01\map01_z04_balk2_01.WZU
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ky02 Map01\map01_z04_balk2_02.WZU
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ky03 common_object\weapon_01.WZU
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ky04 Map_Tringel\tringel_interiorarticle01_candlestand.WZU
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ky05 Map_Tringel\tringel_interiorarticle02_candlestand01.WZU
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ky06 Map_Tringel\tringel_interiorarticle02_candlestand02.WZU
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<armor>
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{berserker}
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ba01 common_store\common_ber_boots_01_a.WZU
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ba02 common_store\common_ber_boots_02_a.WZU
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ba03 common_store\common_ber_glove_01_a.WZU
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ba04 common_store\common_ber_glove_02_a.WZU
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ba05 common_store\common_ber_helm_01_a.WZU
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ba06 common_store\common_ber_helm_02_a.WZU
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ba07 common_store\common_ber_shoulder_01_a.WZU
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ba08 common_store\common_ber_shoulder_02_a.WZU
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ba09 common_store\common_ber_boots_01_a.WZU
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ba10 common_store\common_ber_boots_02_a.WZU
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ba11 common_store\common_ber_armor_02.WZU
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{dragon}
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da01 common_store\common_dra_armor_01_a.WZU
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da02 common_store\common_dra_armor_02.WZU
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da03 common_store\common_dra_boots_01_a.WZU
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da04 common_store\common_dra_boots_02_a.WZU
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da05 common_store\common_dra_glove_01_a.WZU
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da06 common_store\common_dra_glove_02_a.WZU
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da07 common_store\common_dra_helm_01_a.WZU
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da08 common_store\common_dra_helm_02_a.WZU
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{valkyrie}
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va01 common_store\common_val_shirt_01_a.WZU
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va02 common_store\common_val_shirt_02_a.WZU
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va03 common_store\common_val_boots_01_a.WZU
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va04 common_store\common_val_boots_02_a.WZU
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va05 common_store\common_val_glove_01_a.WZU
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va06 common_store\common_val_glove_02_a.WZU
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va07 common_store\common_val_helm_01_a.WZU
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va08 common_store\common_val_helm_02_a.WZU
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va09 common_store\common_val_shoulder_01_a.WZU
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va10 common_store\common_val_shoulder_02_a.WZU
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{elemantal}
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ea01 common_store\common_ele_boots_01_a.WZU
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ea02 common_store\common_ele_boots_02_a.WZU
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ea03 common_store\common_ele_glove_01_a.WZU
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ea04 common_store\common_ele_glove_02_a.WZU
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ea05 common_store\common_ele_helm_01_a.WZU
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ea06 common_store\common_ele_helm_02_a.WZU
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ea07 common_store\common_ele_shoulder_01_a.WZU
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ea08 common_store\common_ele_shoulder_02_a.WZU
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<weapon>
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{berserker}
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bs01 common_store\common_ber_swd_01_a.WZU
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bs02 common_store\common_ber_swd_02_a.WZU
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bs03 common_store\common_ber_swd_03_a.WZU
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bx01 common_store\common_ber_axe_01_a.WZU
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bx02 common_store\common_ber_axe_02_a.WZU
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bx03 common_store\common_ber_axe_03_a.WZU
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{dragon}
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ds01 common_store\common_dra_swd_01_a.WZU
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ds02 common_store\common_dra_swd_02_a.WZU
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ds03 common_store\common_dra_swd_03_a.WZU
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dp01 common_store\common_dra_spr_01_a.WZU
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dp02 common_store\common_dra_spr_02_a.WZU
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dp03 common_store\common_dra_spr_03_a.WZU
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{valkyrie}
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vb01 common_store\common_val_bow_01_a.WZU
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vb02 common_store\common_val_bow_02_a.WZU
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vb03 common_store\common_val_bow_03_a.WZU
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ve01 common_store\common_val_eth_01_a.WZU
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ve02 common_store\common_val_eth_02_a.WZU
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ve03 common_store\common_val_eth_03_a.WZU
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{elemental}
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eo01 common_store\common_ele_orb_01_a.WZU
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eo02 common_store\common_ele_orb_02_a.WZU
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eo03 common_store\common_ele_orb_03_a.WZU
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es01 common_store\common_ele_stf_01_a.WZU
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es02 common_store\common_ele_stf_02_a.WZU
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es03 common_store\common_ele_stf_03_a.WZU
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[2.Effect]
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ne08 common_effect\effect_smoke_small.wzu
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cp01 common_effect\map_battle_campfire.WZU
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cp02 map02\map02_z01_lamp04_new.WZU //화로1
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mlfL common_effect\Effect_lampfire_L.wzu
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mlfM common_effect\Effect_lampfire_M.wzu
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mlfS common_effect\Effect_lampfire_S.wzu
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mlbm common_effect\Effect_lampfireB_M.wzu
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mlgm common_effect\Effect_lampfireG_M.wzu
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mlgs common_effect\Effect_lampfireG_S.WZU
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mltm common_effect\Effect_light.wzu
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mlum common_effect\Effect_light01.wzu
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mlwm common_effect\Effect_light03.wzu
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neb1 common_effect\map_battle01_lightway01.WZU
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neb2 common_effect\map_battle01_lightway02.WZU
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ne01 common_effect\effect_etherain_fountain001.wzu
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ne06 common_effect\effect_etherain_smoke01.WZU
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ne07 common_effect\effect_etherain_smoke02.WZU
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n002 common_effect\effect_map03_snow.wzu
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etw1 common_effect\effect_tringel_water01.WZU
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etw2 common_effect\effect_tringel_water02.WZU
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etw3 common_effect\passage_waterfall001.WZU
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etw4 common_effect\passage_waterfall002.WZU
|
|
|
|
[3.Lookpoint]
|
|
LKDM common_object\common_lookdummy.wzu
|
|
LKMO common_object\common_lookdummy_1.wzu
|
|
|
|
[4.Potal]
|
|
pT01 common_effect\Effect_portal1.WZU
|
|
wpnt common_object\waypoint01.wzu
|
|
|
|
[5.HF_object]
|
|
|
|
[6.Mission_object]
|
|
<trigger_object>
|
|
mb01 map_battle01\map_battle01_trigger_castlebridge01.WZU
|
|
mb02 map_battle01\map_battle01_trigger_castldoor01.WZU
|
|
mb03 map_battle01\map_battle01_trigger_castldoor02.WZU
|
|
mb04 map_battle01\map_battle01_trigger_castldoor02_L.WZU
|
|
mb05 map_battle01\map_battle01_trigger_stone.WZU
|
|
btt1 map_battle01\map_battle01_crystal_trigger.WZU
|
|
btt2 map_battle01\map_battle01_breakablewall_trigger.WZU
|
|
btt3 map_battle01\map_battle01_crystalstand.WZU
|
|
btt4 map_battle01\map_battle01_unbreakablewall.WZU
|
|
bat1 map_battle01\map_battle01_trigger_arms01.WZU
|
|
bat2 map_battle01\map_battle01_trigger_arms02.WZU
|
|
bat3 map_battle01\map_battle01_trigger_arms03.WZU
|
|
bat4 map_battle01\map_battle01_trigger_arms04.WZU
|
|
bat5 map_battle01\map_Battle01_trigger_crysta.WZU
|
|
bat6 map_battle01\map_Battle01_trigger_blastfurnace.WZU
|
|
bat7 map_battle01\map_Battle01_trigger_rack.WZU
|
|
btc1 map_battle01\map_Battle01_z02_Crystal.WZU
|
|
trtc map_battle01\map_battel02-5_trigger_TheCrown.WZU //각인룸왕좌
|
|
TrA5 map207\map207_trigger_bluecrystal_A000.WZU //블루이그니스결계석
|
|
|
|
<Event>
|
|
cf0y common_effect\effect_campfire_yellow.WZU
|
|
tls1 map_50top\map_50top_lion_statue.WZU
|
|
|
|
<0818MAIN>
|
|
MA01 common_effect\I_Attribute_Variation_effect1.WZU
|
|
MA02 common_effect\I_Attribute_Variation_effect2.WZU
|
|
MA03 common_effect\I_Attribute_Variation_effect3.WZU
|
|
|
|
<0817Event>
|
|
lve1 map01\map01_z01_trigger_Lever.wzu
|
|
GO12 map02\map02_trigger_Light.WZU
|
|
tg22 map05\map05_trigger_pole01.WZU
|
|
M3BE map03\map03_F03_block_effect.WZU |