Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

82 lines
2.4 KiBLFS
Plaintext

Version 0.0.2
Mesh "darknessknight.wzm", "darknessknight_1.wzm", "darknessknight_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.563161, -1.38548, -0.00217566, 0.497787, 0.116069, 2.02268 )
SPHERE( 0.0293815, -0.251652, 0.992134, 1.18566 )
BVExtra
{
AABB( 1, -0.268161, -0.37548, -0.007176, 0.272787, -0.00893098, 1.68268, 0 )
}
}
Action
{
N001 "darknessknight[n001][idle].wza"
N002 "darknessknight[n002][stand].wza"
N003 "darknessknight[n003][attackstand].wza" 1.2
N004 "darknessknight[n004][walk].wza"
CUS( 20, 2, 2, 0, 0, 0, 0 )
CUS( 40, 2, 1, 0, 0, 0, 0 )
N005 "darknessknight[n005][run].wza"
CUS( 14, 2, 2, 0, 0, 0, 0 )
CUS( 1.12, 2, 1, 0, 0, 0, 0 )
A001 "darknessknight[a001][attack1].wza"
CUS( 14.85, 1, 1, 0, 0, 0, 0 )
A002 "darknessknight[a002][attack2].wza" 1.15
CUS( 15.96, 1, 1, 0, 0, 0, 0 )
S001 "darknessknight[s001][skill_1].wza" 1.15
EFF( 21.09, 27, 0, 0.1, 0.1, 0.5, 0, 0, 0, 1, 0, J581, 1, 1, 1 )
EFF( 63.27, 0, 1, 0, -1.2, 0.4, 0, 0, 0, 1, 0, J582, 0.8, 0.8, 0.8 )
CUS( 23.31, 1, 1, 0, 0, 0, 0 )
CUS( 42.18, 1, 1, 0, 0, 0, 0 )
CUS( 63.27, 1, 1, 0, 0, 0, 0 )
S003 "darknessknight[s003][skill_2].wza" 1.15
EFF( 9.35, 40, 0, 0, 0, 0, 0, 0, 0, 1, 0, J580, 1, 1, 1 )
EFF( 31.45, 0, 1, 1.5, -0.3, 0, 0, 0, 0, 1, 0, J583, 0.8, 0.8, 0.8 )
CUS( 32.3, 1, 1, 0, 0, 0, 0 )
H0L1 "darknessknight[h0l1][damagesl].wza"
H0R1 "darknessknight[h0r1][damagesr].wza"
H0L2 "darknessknight[h0l2][damagebl].wza"
H0R2 "darknessknight[h0r2][damagebr].wza"
HS01 "darknessknight[hs01][damageskill_a].wza"
HS02 "darknessknight[hs02][damageskill_b].wza"
HS03 "darknessknight[hs03][damageskill_c].wza"
HS04 "darknessknight[hs04][damageskill_d].wza" 1.2
M001 "darknessknight[m001][defense].wza" 1.2
F001 "darknessknight[f001][damagecri_a].wza"
F002 "darknessknight[f002][damagecri_b].wza"
F003 "darknessknight[f003][damagecri_c].wza"
F004 "darknessknight[f004][fainting].wza"
D001 "darknessknight[d001][dienor].wza" IPT( 0 )
D002 "darknessknight[d002][diecri].wza" IPT( 0 )
}
Bone
{
EFF1 40
EFF2 39
BODY 5
}
SubType 0
{
Render All
LOD 10, 20, 30, 2000, 2000, 2000
}
Texture
{
Normal 0 "blackknight_no.dds"
Normal 1 "black_knights_wp_no.dds"
Specular 0 "blackknight_sp.DDS"
Specular 1 "black_knights_wp_sp.DDS"
Diffuse 0 "blackknight_di_h.dds"
Diffuse 1 "black_knights_wp_di.dds"
}