Files
Sun1602/ProgramCommon/ChaosZoneInfoParser.h
2022-10-26 12:25:11 +08:00

94 lines
2.5 KiB
C++

#ifndef PROGRAMCOMMON_CHAOSZONEINFOPARSER_H_
#define PROGRAMCOMMON_CHAOSZONEINFOPARSER_H_
#if _MSC_VER > 1000
#pragma once
#endif
// _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
// 카오스존 트리는 배틀존미션 트리과 같은 형태로 만들어짐
#include <SolarHashTable.h>
#include <Singleton.h>
#include <SolarFileReader.h>
#include <SCItemSlot.h>
#include <ScriptCode.IParser.h>
struct ChaosZoneInfo
{
// ! 맵코드/미션코드
DWORD map_code;
// ! 최소 권장 레벨
DWORD min_level;
// ! 최대 권장 레벨
DWORD max_level;
// ! 요구 아이템
DWORD require_item[MAX_REQUIRE_ITEM];
// ! 미션명 스트링
TCHAR mission_name[MAX_ITEMNAME_LENGTH];
// ! 룸 타입
BYTE kind_of_room;
BYTE item_obtain_; //전체획득여부
//------------------------------------------------------------------------------
ChaosZoneInfo()
{
map_code = 0;
min_level = 0;
max_level = 0;
ZeroMemory(require_item, sizeof(require_item));
ZeroMemory(mission_name, sizeof(mission_name));
kind_of_room = PartyOfMax;
item_obtain_ = kObtainType_Disable;
}
};
class ChaosZoneInfoParser : public util::Singleton<ChaosZoneInfoParser>, public IParser
{
public:
typedef STLX_HASH_MAP<DWORD, ChaosZoneInfo*> ChaosZoneInfo_Hash;
ChaosZoneInfoParser(void);
~ChaosZoneInfoParser(void);
void Init();
void Init(char* pszPackFileName);
virtual void Release();
virtual BOOL LoadScript(eSCRIPT_CODE ScriptCode, BOOL bReload);
ChaosZoneInfo_Hash& chaoszone_info_hash() { return chaoszone_info_hash_; }
const ChaosZoneInfo* FindData(MAPCODE map_code)const;
const ChaosZoneInfo* FindData(MAPCODE map_code,
ChaosZoneType zone_type)const;
eZONETYPE GetZoneType(MAPCODE map_code)const;
ChaosZoneType GetType(MAPCODE map_code)const;
bool IsMissionItem(MAPCODE map_code,
ChaosZoneType zone_type,
SLOTCODE require_item)const;
bool IsMissionOfRequireItem(MAPCODE map_code,
ChaosZoneType zone_type)const;
ObtainType GetObtainType(MAPCODE map_code, ChaosZoneType zone_type) const;
#ifdef _NA_008334_20150608_SONNENSCHEIN
MAPCODE GetSonnenScheinMapCode();
#endif //_NA_008334_20150608_SONNENSCHEIN
#ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION
MAPCODE GetOneDaysGuildmissionMapCode();
#endif //(_NA_008543_20151027_ONE_DAYS_GUILD_MISSION)
private:
BOOL _Load(BOOL bReload);
void Unload();
ChaosZoneInfo_Hash chaoszone_info_hash_;
};
#endif //PROGRAMCOMMON_CHAOSZONEINFOPARSER_H_