Files
2022-10-26 12:25:11 +08:00

19 lines
434 B
C++

#pragma once
// _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
#include <Singleton.h>
class GameServerSession;
class AgentChaosZoneManager : public util::Singleton<AgentChaosZoneManager>
{
public:
AgentChaosZoneManager()
{
}
~AgentChaosZoneManager()
{
}
void ParseCGPacket(User* user, MSG_BASE* packet, WORD size);
void ParseAGPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size);
};