19 lines
434 B
C++
19 lines
434 B
C++
#pragma once
|
|
|
|
// _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
|
|
|
|
#include <Singleton.h>
|
|
class GameServerSession;
|
|
class AgentChaosZoneManager : public util::Singleton<AgentChaosZoneManager>
|
|
{
|
|
public:
|
|
AgentChaosZoneManager()
|
|
{
|
|
}
|
|
~AgentChaosZoneManager()
|
|
{
|
|
}
|
|
void ParseCGPacket(User* user, MSG_BASE* packet, WORD size);
|
|
void ParseAGPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size);
|
|
};
|