Files
Sun1602/Server/AgentServer/ChaosZoneSystem/Handler_AG_ONEDAYSGUILDMISSION.h
2022-10-26 12:25:11 +08:00

32 lines
1.2 KiB
C++

#pragma once
#ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION
#define Handler_AG_ONEDAYSGUILDMISSION_DECL(p) \
VOID On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size)
#define Handler_AG_ONEDAYSGUILDMISSION_IMPL(p) \
VOID Handler_AG_ONEDAYSGUILDMISSION::On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size)
/*--------------------------------------------------------------------------------------------------
-- Class Defined
--------------------------------------------------------------------------------------------------*/
class GameServerSession;
class Handler_AG_ONEDAYSGUILDMISSION
{
public:
Handler_AG_ONEDAYSGUILDMISSION() {}
~Handler_AG_ONEDAYSGUILDMISSION() {}
void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size);
private:
Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_KICKUSER_CMD);
Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_ROOM_DESTROY_CMD);
Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_LEAVE_ROOM_CMD);
Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_ENTER_CHECK_ACK);
Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_TIME_STATE_CMD);
};
#endif //_NA_008543_20151027_ONE_DAYS_GUILD_MISSION