30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
#pragma once
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#ifdef _NA_008334_20150608_SONNENSCHEIN
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#define Handler_AG_SONNENSCHEIN_DECL(p) \
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VOID On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size)
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#define Handler_AG_SONNENSCHEIN_IMPL(p) \
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VOID Handler_AG_SONNENSCHEIN::On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size)
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class GameServerSession;
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//------------------------------------------------------------------------------------------------
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class Handler_AG_SONNENSCHEIN
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{
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public:
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Handler_AG_SONNENSCHEIN() {}
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~Handler_AG_SONNENSCHEIN() {}
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void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size);
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private:
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Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_REQUEST_GUID_SYN);
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Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_KICKUSER_CMD);
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Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_ROOM_DESTROY_CMD);
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Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_STAMP_COMPLETE_CMD);
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Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_ENTER_CHECK_ACK);
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};
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#endif _NA_008334_20150608_SONNENSCHEIN |