Files
2022-10-26 12:25:11 +08:00

39 lines
1.0 KiB
C++

#pragma once
#include "WorkLoad.Common.h"
class WorkLoadManager
{
private:
WorkLoadManager();
~WorkLoadManager();
public:
static const WORK_KEY c_MaxWorkKey = 0x7FFFFFFF;
static const WORK_KEY c_NotExistKey = c_MaxWorkKey+1;
static const WORK_KEY c_DefaultKey = 0xFFFF;
static WORK_LOAD_MANAGER& CreateInstance();
static VOID DestroyInstance();
//
static WORK_KEY RegisterTask( IWorkNode* pIWorkNode, BOOL bDefinedWork = FALSE, WORK_KEY registeredKey = 0 );
static DWORD PendingTask( WORK_KEY workKey, BOOL bPending = TRUE /*reserved*/ );
static VOID ReleaseTask( DWORD key, BOOL bForced );
static VOID ReleaseTaskAll();
static VOID OnMsg( sSIG_MSG* pMSG, WORK_KEY key = c_MaxWorkKey );
static VOID Update();
private:
VOID _NodeUpdate( WORK_UPDATE_QUEUE_IT it );
//VOID _NodeRelease( WORK_NODE_MAP_IT it );
VOID WorkLoadManager::_NodeRelease( WORK_NODE_PAIR node );
private:
DWORD m_dwAutoIncWorkKey;
WORK_UPDATE_QUEUE m_WorkQueue;
WORK_NODE_MAP m_WorkList;
};