Files
2022-10-26 12:25:11 +08:00

124 lines
6.2 KiB
C++

#pragma once
#include <PacketStruct_DZ.h>
#include "PacketHandler.h"
// <PROTOTYPEs>
//class DBProxyServerSession;
//-------------------------------------------------------------------------------------------------
#define Handler_Guild_DbpToGuild_DECL( p ) static VOID On##p( ChildServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize )
#define Handler_Guild_DbpToGuild_IMPL( p ) VOID Handler_Guild_DbpToGuild::On##p( ChildServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize )
//-------------------------------------------------------------------------------------------------
class Handler_Guild_DbpToGuild
{
public:
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CREATE_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DESTROY_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_JOIN_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_WITHDRAW_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_SELECT_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CREATE_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DESTROY_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_JOIN_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_WITHDRAW_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_SELECT_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_KICKPLAYER_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_KICKPLAYER_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_NOTICE_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_NOTICE_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DONATE_UP_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DONATE_UP_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CONVERT_UP2GP_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CONVERT_UP2GP_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RANKUP_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RANKUP_NAK);
#ifdef __NA_000000_20070528_TAIWAN_GUILD_PVP
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHUNTING_PVP_RESULT_ACK);
#endif
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RELATION_INFO_SYN);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RELATION_INFO_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RELATION_INFO_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_DUTY_ACK); // 길드 직책
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_DUTY_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RIGHT_DELEGATION_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RIGHT_DELEGATION_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_MASTER_ACK); // 길드 마스터 변경
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_MASTER_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CREATE_CORPS_ACK); // 길드 군단 생성
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CREATE_CORPS_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DESTROY_CORPS_ACK); // 길드 군단 해산
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DESTROY_CORPS_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_COMMANDER_ACK); // 길드 군단장 변경
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_COMMANDER_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_CORPS_ACK); // 길드 군단 이동
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CHANGE_CORPS_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CREATE_REAR_CAMP_ACK); // 길드 훈련캠프 창설
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_CREATE_REAR_CAMP_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DESTROY_REAR_CAMP_ACK); // 길드 훈련캠프 해산
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DESTROY_REAR_CAMP_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_LOGOUT_CHAR_CMD); // 길드멤버 로그아웃
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_GM_GUILD_POINT_ACK); // GM명령어 길드포인트
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_GM_GUILD_POINT_NAK); // GM명령어 길드포인트
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_SELECT_CORPS_NAK); // 군단 정보 요청 실패.
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RELATION_ACK); // 길드 관계
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RELATION_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RELATION_DELETE_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RELATION_DELETE_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RELATION_BOTH_AGAINST_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RELATION_BOTH_AGAINST_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RECOVERY_GUILD_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_RECOVERY_GUILD_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DESTROY_COMPLETE_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_DESTROY_COMPLETE_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_GUILDMARK_REGISTER_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_GUILDMARK_REGISTER_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_GUILDMARK_DELETE_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_GUILDMARK_DELETE_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_WAREHOUSE_OPEN_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_WAREHOUSE_OPEN_NAK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_NAME_CHANGE_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_NAME_CHANGE_NAK);
//{ _KR_001385_20091013_DOMINATION_BASICINFO_SETTING
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_INFO_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_AUCTION_INFO_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_UPDATE_INFO_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_ACCEP_HEIM_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_INIT_AUCTIONINFO_ACK);
//}
//_NA_20100604_BETTER_DOMINATION_MANAGER
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_UPDATE_GUILDINFO_ACK);
//_NA_20110216_INCREASE_DOMINATION_DEFFENSEWALL_POINT
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_ADD_DEFFENSEWALL_POINT_ACK);
//_NA_20110406_CHANGE_RULE_FOR_DOMINATION_JOIN
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_MEMBER_JOIN_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_MEMBER_LEAVE_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_MEMBERLIST_ANS);
Handler_Guild_DbpToGuild_DECL(DZ_DOMINATION_MEMBERLIST_INIT_ACK);
#ifdef _NA_003923_20120130_GUILD_RENEWAL
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_WRITE_IN_GAME_LOG_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_IN_GAME_LOG_LIST_ANS);
#endif
#ifdef _NA_004034_20120102_GUILD_INTRODUCTION
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_INTRODUCTION_LOAD_ACK);
#endif //_NA_004034_20120102_GUILD_INTRODUCTION
#ifdef _NA_008334_20150608_SONNENSCHEIN
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_SONNENSCHEIN_INITIALIZE_ACK);
Handler_Guild_DbpToGuild_DECL(DZ_GUILD_SONNENSCHEIN_UPDATE_ACK);
#endif //_NA_008334_20150608_SONNENSCHEIN
};