116 lines
3.6 KiB
C++
116 lines
3.6 KiB
C++
#include "StdAfx.h"
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#include ".\CHuntingBattleResult.h"
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//_NA_0_20091118_GAMEROOM_BATTLE_RESULT
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#include "CompetitionInfo.h"
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#include "CHuntingManager.h"
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CHuntingBattleResult::CHuntingBattleResult(void) :
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competition_manager_(NULL)
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{
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}
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CHuntingBattleResult::~CHuntingBattleResult(void)
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{
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}
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// 유저의 출입및 업데이트 정보를 보냄
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bool CHuntingBattleResult::SendBattleResult(Player* player, int team_flag)
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{
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static MSG_CG_ZONE_PLAYER_BATTLE_RESULT_ACK result_ack;
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GameBattleResult::BattlePlayer* battle_player = FindBattlePlayer(player->GetCharGuid());
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if (battle_player == NULL)
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{
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SUNLOG(eCRITICAL_LOG, "Character GUID[%d] is Not Exist", player->GetCharGuid());
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return false;
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}
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//if (battle_player->player != player)
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if (battle_player->char_guid != player->GetCharGuid())
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{
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SUNLOG(eCRITICAL_LOG, "Character GUID[%d] Player Pointer Miss", player->GetCharGuid());
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return false;
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}
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uint user_count = 0;
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CHARGUID guid = 0;
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BattlePlayer* exist_player = NULL;
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BattlePlayerHash::iterator iter = battle_player_hash_.begin();
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for ( ; iter != battle_player_hash_.end() ; ++iter)
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{
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if (user_count >= ZONE_UPDATE_BATTLE_PLAYER_INFO::MAX_PLAYER)
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break;
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guid = iter->first;
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exist_player = iter->second;
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Player* exist_find_player = PlayerManager::Instance()->FindPlayerByCharKey(exist_player->char_guid);
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if (exist_find_player)
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{
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// 변경된 전투 정보 설정시 캐릭터 레벨은 여기에서 따로 체크한다.
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LEVELTYPE level = exist_find_player->GetLevel();
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DoRecord(exist_find_player, BATTLE_RECORD_LEVEL, level);
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}
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if (update_selector_.IsUpdated(battle_player->update_key, exist_player->update_key))
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continue;
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const BattleRecorder::Record& record = exist_player->battle_recorder.get_record();
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GAMEROOM_BATTLE_UPDATE_INFO& battle_info = result_ack.m_ZonePlayers.m_Info[user_count];
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battle_info.CharGuid = guid;
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battle_info.wLevel = record.level;
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battle_info.dwMaxDamageToEnemy = record.max_damage_to_enemy;
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battle_info.dwTotalDamageByEnemy = record.total_damage_by_enemy;
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battle_info.dwTotalDamageToEnemy = record.total_damage_to_enemy;
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battle_info.dwTotalHealToParty = record.total_heal_to_party;
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battle_info.wDeadCount = record.dead_count;
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battle_info.wKillCount = enable_pvp_ ? record.player_kill_count : record.monster_kill_count;
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++user_count;
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}
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update_selector_.DoUpdate(battle_player->update_key);
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MSG_CG_ZONE_CHUNTING_BATTLE_INFO_CMD info_ack;
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info_ack.m_HomeTeamWinCount = 0;
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info_ack.m_AwayTeamWinCount = 0;
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if (competition_manager_ != NULL)
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{
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competition_manager_->GetTeamWinCount(&(info_ack.m_HomeTeamWinCount),
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&(info_ack.m_AwayTeamWinCount),
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battle_player->team);
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}
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Player* battle_find_player = PlayerManager::Instance()->FindPlayerByCharKey(battle_player->char_guid);
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if (battle_find_player)
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{
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battle_find_player->SendPacket(&info_ack, sizeof(info_ack));
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// 결과값은 무조건 보내도록 한다.
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result_ack.m_ZonePlayers.m_PlayerCount = user_count;
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battle_find_player->SendPacket(&result_ack, result_ack.GetSize());
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}
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return true;
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}
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void CHuntingBattleResult::update_team(GameBattleResult::BattlePlayer* battle_player)
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{
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Player* battle_find_player = PlayerManager::Instance()->FindPlayerByCharKey(battle_player->char_guid);
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if (battle_find_player != NULL)
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{
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battle_player->team =battle_find_player->GetCompetitionInfo().GetTeamKey();
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}
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}
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