38 lines
822 B
C++
38 lines
822 B
C++
#pragma once
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#ifndef GAMESERVER_DAMAGE_ABILITY_H_
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#define GAMESERVER_DAMAGE_ABILITY_H_
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#include "Ability.h"
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struct BONUS_ABILITY_EFFECT;
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class DamageAbility : public Ability
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{
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public:
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DamageAbility() :
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skill_stat_type_(0), skill_effect_notify_link_(NULL)
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{
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}
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virtual ~DamageAbility()
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{
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}
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virtual void InitDetailed(
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Character* attacker,
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SLOTCODE skill_code,
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SkillInfo* skill_info_data,
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BYTE skill_stat_type,
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const BASE_ABILITYINFO* base_ability_info
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);
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virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
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private:
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int CalcAddDamage(const int skill_attack_power, Character* const attacker) const;
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BYTE skill_stat_type_;
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BYTE* skill_effect_notify_link_;
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};
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#endif // GAMESERVER_DAMAGE_ABILITY_H_
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