Files
Sun1602/Server/GameServer/DominationBattleResult.cpp
2022-10-26 12:25:11 +08:00

184 lines
6.1 KiB
C++

#include "StdAfx.h"
#include ".\DominationBattleResult.h"
#ifdef _NA_008012_20150204_SUN_RANKING_SYSTEM
#include "SunRanking/SunRankingManager.h"
#endif // _NA_008012_20150204_SUN_RANKING_SYSTEM
//_NA_0_20091118_GAMEROOM_BATTLE_RESULT
DominationBattleResult::DominationBattleResult(void)
{
}
DominationBattleResult::~DominationBattleResult(void)
{
}
bool DominationBattleResult::Enter(Player* player)
{
CHARGUID guid = player->GetCharGuid();
BattlePlayer* battle_player = FindBattlePlayer(guid);
if (battle_player)
{
// 썬랭킹에서 Leave시 삭제되지 않도록 수정되었으므로 아래 로그를 제거한다
// SUNLOG(eCRITICAL_LOG, "GameBattleResult::Enter() Character GUID is Exist[%d]", guid);
return false;
}
// 최초 진입시
battle_player = (BattlePlayer*)battle_player_pool_.Alloc();
ASSERT(battle_player);
if (battle_player == NULL)
{
SUNLOG(eCRITICAL_LOG, "GameBattleResult::Enter() Memory Alloc Fail");
return false;
}
//battle_player->player = player;
battle_player->char_guid = player->GetCharGuid();
battle_player->team = player->GetGuildGuid();
battle_player_hash_.insert(BattlePlayerHash::value_type(guid, battle_player));
LEVELTYPE level = player->GetLevel();// battle_player->player->GetLevel();
battle_player->battle_recorder.ClearRecord();
battle_player->battle_recorder.DoRecord(BATTLE_RECORD_LEVEL, level);
#ifdef _NA_008012_20150204_SUN_RANKING_SYSTEM
SunRankingManager::Instance()->CreateSunRankingPlayer(player->GetSunRankingPlayerInfo());
#endif // _NA_008012_20150204_SUN_RANKING_SYSTEM
update_selector_.ResetUpdateKey(battle_player->update_key);
#ifndef _NA_008270_20150511_MODIFY_OUT_OF_RANGE
NotifyEnterMessage(battle_player);
#endif // _NA_008270_20150511_MODIFY_OUT_OF_RANGE
return true;
}
void DominationBattleResult::Leave(Player* player, bool abnormal_disconnect)
{
#ifndef _NA_008012_20150204_SUN_RANKING_SYSTEM
CHARGUID guid = player->GetCharGuid();
BattlePlayerHash::iterator iter = battle_player_hash_.find(guid);
if (iter != battle_player_hash_.end())
{
BattlePlayer* battle_player = iter->second;
#ifndef _NA_008270_20150511_MODIFY_OUT_OF_RANGE
NotifyLeaveMessage(battle_player, abnormal_disconnect);
#endif // _NA_008270_20150511_MODIFY_OUT_OF_RANGE
battle_player_pool_.Free(battle_player);
battle_player_hash_.erase(iter);
}
#endif // _NA_008012_20150204_SUN_RANKING_SYSTEM
}
// 유저의 출입및 업데이트 정보를 보냄
bool DominationBattleResult::SendBattleResult(Player* player, int team_flag)
{
#ifdef _NA_008270_20150511_MODIFY_OUT_OF_RANGE
return false;
#else
static MSG_CG_ZONE_PLAYER_BATTLE_RESULT_ACK result_ack;
GameBattleResult::BattlePlayer* battle_player = FindBattlePlayer(player->GetCharGuid());
if (battle_player == NULL)
{
SUNLOG(eCRITICAL_LOG, "Character GUID[%d] is Not Exist", player->GetCharGuid());
return false;
}
if (battle_player->char_guid != player->GetCharGuid())
{
SUNLOG(eCRITICAL_LOG, "Character GUID[%d] Player Pointer Miss", player->GetCharGuid());
return false;
}
uint user_count = 0;
BattlePlayer* exist_player = NULL;
BattlePlayerHash::iterator iter = battle_player_hash_.begin();
for ( ; iter != battle_player_hash_.end() ; ++iter)
{
if (user_count >= ZONE_UPDATE_BATTLE_PLAYER_INFO::MAX_PLAYER)
break;
exist_player = iter->second;
Player* exist_find_player = PlayerManager::Instance()->FindPlayerByCharKey(exist_player->char_guid);
if (exist_find_player == NULL)
continue;
// if (team_flag == HOME_TEAM)
// {
// if (exist_player->team != battle_player->team)
// continue;
// }
// else
// {
// if (exist_player->team == battle_player->team)
// continue;
// }
// 변경된 전투 정보 설정시 캐릭터 레벨은 여기에서 따로 체크한다.
LEVELTYPE level = exist_find_player->GetLevel();
DoRecord(exist_find_player, BATTLE_RECORD_LEVEL, level);
if (update_selector_.IsUpdated(battle_player->update_key, exist_player->update_key))
continue;
const BattleRecorder::Record& record = exist_player->battle_recorder.get_record();
GAMEROOM_BATTLE_UPDATE_INFO& battle_info = result_ack.m_ZonePlayers.m_Info[user_count];
battle_info.CharGuid = exist_find_player->GetCharGuid();
battle_info.wLevel = record.level;
battle_info.dwMaxDamageToEnemy = record.max_damage_to_enemy;
battle_info.dwTotalDamageByEnemy = record.total_damage_by_enemy;
battle_info.dwTotalDamageToEnemy = record.total_damage_to_enemy;
battle_info.dwTotalHealToParty = record.total_heal_to_party;
battle_info.wDeadCount = record.dead_count;
battle_info.wKillCount = enable_pvp_ ? record.player_kill_count : record.monster_kill_count;
++user_count;
}
update_selector_.DoUpdate(battle_player->update_key);
// 결과값은 무조건 보내도록 한다.
result_ack.m_ZonePlayers.m_PlayerCount = user_count;
Player* battle_find_player = PlayerManager::Instance()->FindPlayerByCharKey(battle_player->char_guid);
if (battle_find_player != NULL)
{
battle_find_player->SendPacket(&result_ack, result_ack.GetSize());
}
return true;
#endif // _NA_008270_20150511_MODIFY_OUT_OF_RANGE
}
#ifdef _NA_008012_20150204_SUN_RANKING_SYSTEM
void DominationBattleResult::ProcessSunRanking()
{
BattlePlayer* battle_player = NULL;
BattlePlayerHash::iterator iter = battle_player_hash_.begin();
for ( ; iter != battle_player_hash_.end() ; )
{
battle_player = iter->second;
if (battle_player != NULL)
{
SCORE pvp_score = battle_player->battle_recorder.get_record().player_kill_count;
SunRankingManager::Instance()->ProcessPvp(battle_player->char_guid, pvp_score);
battle_player->battle_recorder.ClearRecord();
update_selector_.ResetUpdateKey(battle_player->update_key);
++iter;
}
}
}
#endif // _NA_008012_20150204_SUN_RANKING_SYSTEM