33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
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#include "GameZone.h"
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#include "FieldPvP.h"
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class MatchCheckCodeFilters;
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class GameSpaField : public GameZone
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{
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public:
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GameSpaField();
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virtual ~GameSpaField();
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public:
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virtual void OnCreate();
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virtual BOOL Join(Player * pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos);
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virtual BOOL MoveField(Player * pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos);
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virtual void Leave(Player * pPlayer);
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virtual void LeaveForWarp(Player* pPlayer);
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virtual BOOL CanPVP(Player* pAttacker, Player* pTarget, OUT RC::eSKILL_RESULT* pErrCode);
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virtual BOOL CanPVP(Player* pAttacker, Player* pTarget, OUT RC::eBATTLE_RESULT* pErrCode);
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virtual eZONETYPE GetZoneType() { return eZONETYPE_SPA_FIELD; }
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virtual void SetZone(Object* pObject, MAPCODE FieldCode, WzID AreaID, WzVector* pwvStartPos);
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virtual void Ready(Player* pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector* pwvStartPos);
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private:
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SLOTCODE ban_item_type[1]; //check_filters를 위한 배열, 금지아이템타입 보관
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MatchCheckCodeFilters* check_filters_;
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FieldPvPRuleManager field_pvp_rule_;
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__DECL_CUSTOMPOOL_PTR(GameSpaField)
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}; |