Files
2022-10-26 12:25:11 +08:00

33 lines
1.2 KiB
C++

#pragma once
#include "GameZone.h"
#include "FieldPvP.h"
class MatchCheckCodeFilters;
class GameSpaField : public GameZone
{
public:
GameSpaField();
virtual ~GameSpaField();
public:
virtual void OnCreate();
virtual BOOL Join(Player * pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos);
virtual BOOL MoveField(Player * pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector * pwvStartPos);
virtual void Leave(Player * pPlayer);
virtual void LeaveForWarp(Player* pPlayer);
virtual BOOL CanPVP(Player* pAttacker, Player* pTarget, OUT RC::eSKILL_RESULT* pErrCode);
virtual BOOL CanPVP(Player* pAttacker, Player* pTarget, OUT RC::eBATTLE_RESULT* pErrCode);
virtual eZONETYPE GetZoneType() { return eZONETYPE_SPA_FIELD; }
virtual void SetZone(Object* pObject, MAPCODE FieldCode, WzID AreaID, WzVector* pwvStartPos);
virtual void Ready(Player* pPlayer, MAPCODE FieldCode, WzID AreaID, WzVector* pwvStartPos);
private:
SLOTCODE ban_item_type[1]; //check_filters를 위한 배열, 금지아이템타입 보관
MatchCheckCodeFilters* check_filters_;
FieldPvPRuleManager field_pvp_rule_;
__DECL_CUSTOMPOOL_PTR(GameSpaField)
};