38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#pragma once
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#ifndef GAMESERVER_AG_CHAO_H
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#define GAMESERVER_AG_CHAO_H
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#include "./PacketHandler.h"
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#define Handler_AG_CHAO_DECL(Protocol) \
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static void On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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#define Handler_AG_CHAO_IMPL(Protocol) \
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void Handler_AG_CHAO::On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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class Handler_AG_CHAO
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{
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public:
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Handler_AG_CHAO() {}
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~Handler_AG_CHAO() {}
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// changes, f100819.1L
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static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
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Handler_AG_CHAO_DECL(AG_CHAO_REQUEST_REVENGEINFO_ACK);
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Handler_AG_CHAO_DECL(AG_CHAO_REQUEST_REVENGEINFO_NAK);
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Handler_AG_CHAO_DECL(AG_CHAO_REMOVE_REVENGE_CHAR_CMD);
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Handler_AG_CHAO_DECL(AG_CHAO_REMOVE_REVENGE_CHAR_ACK);
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Handler_AG_CHAO_DECL(AG_CHAO_REMOVE_REVENGE_CHAR_NAK);
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Handler_AG_CHAO_DECL(AG_CHAO_ADD_REVENGE_CHAR_ACK);
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Handler_AG_CHAO_DECL(AG_CHAO_ADD_REVENGE_CHAR_NAK);
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Handler_AG_CHAO_DECL(AG_CHAO_TRACK_REVENGE_CHAR_ACK);
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};
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#endif //GAMESERVER_AG_CHAO_H
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