22 lines
718 B
C++
22 lines
718 B
C++
#pragma once
|
|
#ifndef GAMESERVER_CG_COLLECT_H
|
|
#define GAMESERVER_CG_COLLECT_H
|
|
|
|
#include "./PacketHandler.h"
|
|
|
|
class Handler_CG_COLLECT
|
|
{
|
|
public:
|
|
Handler_CG_COLLECT();
|
|
~Handler_CG_COLLECT();
|
|
|
|
// changes, f100819.1L
|
|
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
|
|
|
|
static void OnCG_COLLECT_ACTION_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
|
|
static void OnCG_COLLECT_CANCEL_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
|
|
static void OnCG_COLLECT_ALLCOLLECTIVE_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
|
|
static void OnCG_COLLECT_SUCCESS_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize);
|
|
};
|
|
|
|
#endif //GAMESERVER_CG_COLLECT_H
|