Files
2022-10-26 12:25:11 +08:00

27 lines
751 B
C++

#pragma once
#ifndef GAMESERVER_CG_CONNECTION_H
#define GAMESERVER_CG_CONNECTION_H
#include "./PacketHandler.h"
#define Handler_CG_CONNECTION_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_CG_CONNECTION_IMPL(p) \
void Handler_CG_CONNECTION::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_CG_CONNECTION
{
public:
Handler_CG_CONNECTION() {}
~Handler_CG_CONNECTION() {}
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
// Handler_CG_CONNECTION_DECL(CG_CONNECTION_NOTIFY_LOGOUT_SYN);
Handler_CG_CONNECTION_DECL(CG_CONNECTION_CLIENT_TICK_TEST_SYN);
};
#endif //GAMESERVER_CG_CONNECTION_H