27 lines
751 B
C++
27 lines
751 B
C++
#pragma once
|
|
#ifndef GAMESERVER_CG_CONNECTION_H
|
|
#define GAMESERVER_CG_CONNECTION_H
|
|
|
|
#include "./PacketHandler.h"
|
|
|
|
|
|
|
|
#define Handler_CG_CONNECTION_DECL(p) \
|
|
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
|
|
#define Handler_CG_CONNECTION_IMPL(p) \
|
|
void Handler_CG_CONNECTION::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
|
|
|
|
class Handler_CG_CONNECTION
|
|
{
|
|
public:
|
|
Handler_CG_CONNECTION() {}
|
|
~Handler_CG_CONNECTION() {}
|
|
|
|
// changes, f100819.1L
|
|
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
|
|
|
|
// Handler_CG_CONNECTION_DECL(CG_CONNECTION_NOTIFY_LOGOUT_SYN);
|
|
Handler_CG_CONNECTION_DECL(CG_CONNECTION_CLIENT_TICK_TEST_SYN);
|
|
};
|
|
|
|
#endif //GAMESERVER_CG_CONNECTION_H
|