Files
2022-10-26 12:25:11 +08:00

26 lines
784 B
C++

#pragma once
#ifndef GAMESERVER_CG_SUMMON_H
#define GAMESERVER_CG_SUMMON_H
#include "./PacketHandler.h"
class Summoned;
class Handler_CG_SUMMON
{
public:
Handler_CG_SUMMON();
~Handler_CG_SUMMON();
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
static void OnCG_SUMMON_COMMAND_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize);
static void OnCG_SUMMON_SKILL_ACTION_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize);
static void OnCG_CRYSTALWARP_COMMAND_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize);
//
static BOOL CheckMainTarget(Summoned *pSummoned, SLOTCODE SkillCode, DWORD &dwMainTragetKey, WzVector &vMainTragetPos);
};
#endif //GAMESERVER_CG_SUMMON_H