Files
2022-10-26 12:25:11 +08:00

33 lines
956 B
C++

#pragma once
#ifndef GAMESERVER_CG_WAYPOINT_H
#define GAMESERVER_CG_WAYPOINT_H
#include "./PacketHandler.h"
#define Handler_CG_WAYPOINT_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_CG_WAYPOINT_IMPL(p) \
void Handler_CG_WAYPOINT::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_CG_WAYPOINT
{
public:
Handler_CG_WAYPOINT(){}
~Handler_CG_WAYPOINT(){}
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_CG_WAYPOINT_DECL(CG_WAYPOINT_INFO_LOAD_SYN);
Handler_CG_WAYPOINT_DECL(CG_WAYPOINT_INFO_SAVE_SYN);
Handler_CG_WAYPOINT_DECL(CG_CHAR_WAYPOINT_INFO_LOAD_SYN);
Handler_CG_WAYPOINT_DECL(CG_CHAR_WAYPOINT_INFO_SAVE_SYN);
Handler_CG_WAYPOINT_DECL(CG_CHAR_WAYPOINT_INFO_DEL_SYN);
Handler_CG_WAYPOINT_DECL(CG_CHAR_WAYPOINT_INFO_EXE_CMD);
};
#endif //GAMESERVER_CG_WAYPOINT_H