Files
2022-10-26 12:25:11 +08:00

41 lines
1.5 KiB
C++

#pragma once
#ifndef SKILL_SYSTEM_VERSION_ROUTING_INL
#error "can't direct include this file"
#endif
#include "Skill.h"
//==================================================================================================
class PassiveSkill : public Skill
{
public:
PassiveSkill() {}
virtual ~PassiveSkill() {}
// removed because of this method use only a passive apply check field clear operation.
//virtual void Init(Character* owner,
// const SkillInfo* skill_info,
// const ROOT_SKILLINFO* root_skill_info);
virtual void Release();
virtual eSKILL_TYPE GetSkillType() const;
virtual BOOL StartExecute();
virtual void EndExecute();
//virtual void CancelExcute(); // Interval 중에 스킬 시전 취소되는 부분.
//virtual void SendAIMessage(Character* target, DAMAGETYPE damage = 0); // 필요한 경우 NPC에게 AIMessage를 날린다.
//virtual BOOL CheckMainTarget(BattleResult* const detailed_result); // MainTarget이 유효한지 체크한다.
virtual bool FindTargets(ns_object::SearchOption::SingleSearch::result_type* const result);
//virtual BYTE FindTargets(Character** target_array); // 타겟리스트를 구하는 부분
virtual void SetExecuteInterval() { interval_ = 0; }
//virtual WORD GetExecuteInterval();
private:
BOOL ApplyAbility();
BOOL ReleaseAbility();
};
//==================================================================================================
inline eSKILL_TYPE PassiveSkill::GetSkillType() const {
return SKILL_TYPE_PASSIVE;
}