Files
2022-10-26 12:25:11 +08:00

38 lines
951 B
C++

#include "stdafx.h"
#include "StyleStun.h"
#include <PacketControl/WarMessages_Sync.h>
void StyleStun::Start()
{
EtcStatus::Start();
Character* const owner = GetOwner();
if (owner != NULL)
{
// NPC에게 스턴 메세지를 보냄
AI_MSG_STUN stun_msg;
stun_msg.dwStunTick = GetApplicationTime();
owner->SendAIMessage(&stun_msg, sizeof(stun_msg));
// 이동중이라면 멈춘다.
owner->StopMoving();
// 공격 딜레이를 초기화한다.
owner->SetActionDelay(0);
}
}
void StyleStun::End()
{
EtcStatus::End();
Character* const owner = GetOwner();
if (owner != NULL)
{
//주의 : eCHAR_STATE_STYLE_STUN 클라, 서버간 상태 코드가 다르다.
MSGSUB_SYNC_STATUS_REMOVE_BRD remove_brd;
remove_brd.m_dwTargetKey = owner->GetObjectKey();
remove_brd.m_wStatusCode = eCHAR_STATE_STUN;
owner->SendPacketAroundForSync(&remove_brd, TRUE);
}
}