24 lines
448 B
C++
24 lines
448 B
C++
#pragma once
|
|
|
|
#ifndef GAMESERVER_WEAPON_MASTERY_ABILITY_H_
|
|
#define GAMESERVER_WEAPON_MASTERY_ABILITY_H_
|
|
|
|
#include "Ability.h"
|
|
|
|
|
|
class WeaponMasteryAbility : public Ability
|
|
{
|
|
public:
|
|
WeaponMasteryAbility()
|
|
{
|
|
}
|
|
virtual ~WeaponMasteryAbility()
|
|
{
|
|
}
|
|
|
|
public:
|
|
virtual void Release(Character* target);
|
|
virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
|
|
};
|
|
|
|
#endif // GAMESERVER_WEAPON_MASTERY_ABILITY_H_
|