Files
2022-10-26 12:25:11 +08:00

34 lines
1.3 KiB
C++

#pragma once
//_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
class GameInstanceDungeon;
class ChaosZone
{
public:
ChaosZone() : instance_dugeon_(NULL)
{
}
virtual ~ChaosZone() {}
virtual void Init(GameInstanceDungeon* const instance_dungeon) = 0;
virtual void Release() = 0;
virtual void Update() = 0;
virtual bool EnterPlayer(Player* const player) = 0;
virtual void LeavePlayer(Player* const player) = 0;
virtual void EnterTeam(const ChaosZoneTeam team_key, const BYTE player_count,
DWORD* user_key_list) = 0;
#ifdef _NA_008679_20160202_REWORK_BATTLEGROUND
virtual void EnterTeam(MSG_AG_BATTLE_GROUND_ENTER_TEAM_CMD* cmd_msg) {}
#endif //_NA_008679_20160202_REWORK_BATTLEGROUND
virtual void DeadCharacter(Character* const dead_character, Character* const kill_character) = 0;
virtual eUSER_RELATION_TYPE IsFriendPVP(Player* attacker,Player* target) = 0;
inline GameInstanceDungeon* GetInstanceDungeon() const { return instance_dugeon_; }
#ifdef _NA_008334_20150608_SONNENSCHEIN
virtual RC::eSTATUS_RESULT ResurrectionAtSafezone( Player *player ) {__UNUSED(player); return RC::RC_STATUS_UNKNOWN;}
#endif //_NA_008334_20150608_SONNENSCHEIN
protected:
GameInstanceDungeon* instance_dugeon_;
};