Files
Sun1602/Server/GuildServer/GuildServer.2008.vcproj
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

454 lines
10 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="GuildServer"
ProjectGUID="{34FC00A9-238D-492A-BB49-D2C32AF78023}"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug - (서버용)|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)..\..\Server\include&quot;;&quot;$(ProjectDir)..\..\Server\Common&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\SolarSlot&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include&quot;;&quot;$(ProjectDir)..\SunWriteLog&quot;;&quot;$(ProjectDir)..\..\Server\LokiLib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Utility_s.lib ProgramCommon_s.lib ServerCommon.lib SolarSlot_s.lib SunWriteLogMng.lib"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\lib\v90&quot;;&quot;$(ProjectDir)..\lib\v90&quot;"
OutputFile="$(OutDir)\$(ProjectName)_d.exe"
LinkIncremental="2"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(OutDir)\$(TargetName).map"
MapExports="true"
SubSystem="2"
EntryPointSymbol="SunEntryPoint"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="call &quot;$(ProjectDir)..\_bin\util\obj2lib.bat&quot; &quot;$(ProjectDir)..\lib\v90\$(TargetName).lib&quot; &quot;$(IntDir)&quot;"
/>
</Configuration>
<Configuration
Name="Release - (서버용)|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)..\..\Server\include&quot;;&quot;$(ProjectDir)..\..\Server\Common&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\SolarSlot&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include&quot;;&quot;$(ProjectDir)..\SunWriteLog&quot;;&quot;$(ProjectDir)..\..\Server\LokiLib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER;"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
WarningLevel="4"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Utility_s.lib ProgramCommon_s.lib ServerCommon.lib SolarSlot_s.lib SunWriteLogMng.lib"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\lib\v90&quot;;&quot;$(ProjectDir)..\lib\v90&quot;"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(OutDir)\$(TargetName).map"
MapExports="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="SunEntryPoint"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="call &quot;$(ProjectDir)..\_bin\util\obj2lib.bat&quot; &quot;$(ProjectDir)..\lib\v90\$(TargetName).lib&quot; &quot;$(IntDir)&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="main"
>
<File
RelativePath=".\GuildServer.cpp"
>
</File>
<File
RelativePath=".\GuildServer.h"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\SharedMemoryLeakReporter.hxx"
>
</File>
<File
RelativePath=".\stdafx.cpp"
>
<FileConfiguration
Name="Debug - (서버용)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - (서버용)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Sessions"
>
<File
RelativePath=".\Sessions\AgentServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\AgentServerSession.h"
>
</File>
<File
RelativePath=".\Sessions\DBProxyServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\DBProxyServerSession.h"
>
</File>
<File
RelativePath=".\Sessions\GameServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\GameServerSession.h"
>
</File>
<File
RelativePath=".\Sessions\MasterServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\MasterServerSession.h"
>
</File>
<File
RelativePath=".\Sessions\ServerSessionCommon.h"
>
</File>
<File
RelativePath=".\Sessions\ServerSessionEx.cpp"
>
</File>
<File
RelativePath=".\Sessions\ServerSessionEx.h"
>
</File>
<File
RelativePath=".\stdafx.h"
>
</File>
<File
RelativePath=".\Sessions\WorldServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\WorldServerSession.h"
>
</File>
</Filter>
<Filter
Name="PacketHandler"
>
<File
RelativePath=".\PacketHandler\Handler_FromAgentServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromAgentServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromDBProxyServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromDBProxyServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromGameServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromGameServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromMasterServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromMasterServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromWorldServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromWorldServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.h"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.Shared.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.Shared.h"
>
</File>
</Filter>
<Filter
Name="Guild"
>
<File
RelativePath=".\Guild\Guild.cpp"
>
</File>
<File
RelativePath=".\Guild\Guild.h"
>
</File>
<File
RelativePath=".\Guild\GuildCommon.h"
>
</File>
<File
RelativePath=".\GuildCorps.cpp"
>
</File>
<File
RelativePath=".\GuildCorps.h"
>
</File>
<File
RelativePath=".\Guild\GuildManager.cpp"
>
</File>
<File
RelativePath=".\Guild\GuildManager.h"
>
</File>
<File
RelativePath=".\Guild\GuildMember.cpp"
>
</File>
<File
RelativePath=".\Guild\GuildMember.h"
>
</File>
<File
RelativePath=".\Guild\GuildRelation.cpp"
>
</File>
<File
RelativePath=".\Guild\GuildRelation.h"
>
</File>
<File
RelativePath=".\Guild\GuildSmallContentEntry.cpp"
>
</File>
<File
RelativePath=".\Guild\GuildSmallContentEntry.h"
>
</File>
</Filter>
<Filter
Name="ScriptParserManager"
>
<File
RelativePath=".\GuildScriptParserManager.cpp"
>
</File>
<File
RelativePath=".\GuildScriptParserManager.h"
>
</File>
</Filter>
<Filter
Name="Log"
>
<File
RelativePath=".\GuildLog.cpp"
>
</File>
<File
RelativePath=".\GuildLog.h"
>
</File>
</Filter>
<Filter
Name="Domination"
>
<File
RelativePath=".\DominationManager.cpp"
>
</File>
<File
RelativePath=".\DominationManager.h"
>
</File>
</Filter>
</Files>
<Globals>
<Global
Name="DevPartner_IsInstrumented"
Value="1"
/>
</Globals>
</VisualStudioProject>