331 lines
8.8 KiB
XML
331 lines
8.8 KiB
XML
<?xml version="1.0" encoding="ks_c_5601-1987"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="GuildServer"
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ProjectGUID="{34FC00A9-238D-492A-BB49-D2C32AF78023}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug - (서버용)|Win32"
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OutputDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
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IntermediateDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)..\ProgramCommon";"$(SolutionDir)..\Utility";"$(SolutionDir)..\Server\include";"$(SolutionDir)..\Server\Common";"$(ProjectDir)..\..\include";"$(ProjectDir)";"$(ProjectDir)..\..\SolarSlot";"$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon";"$(ProjectDir)..\..\SUN3DENGINE\include";"$(ProjectDir)..\SunWriteLog";"$(ProjectDir)..\..\Server\LokiLib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER;"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="TRUE"
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UsePrecompiledHeader="3"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="../_bin/GuildServer_d.exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""$(SolutionDir)lib";"$(SolutionDir)..\lib";"$(SolutionDir)..\SUN3DENGINE\lib""
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IgnoreDefaultLibraryNames=""
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="../_bin/$(ProjectName)_d.pdb"
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GenerateMapFile="TRUE"
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MapFileName="..\_bin\GuildServer_d.map"
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MapExports="TRUE"
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MapLines="TRUE"
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SubSystem="2"
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EntryPointSymbol="SunEntryPoint"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release - (서버용)|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(SolutionDir)..\ProgramCommon";"$(SolutionDir)..\Utility";"$(SolutionDir)..\Server\include";"$(SolutionDir)..\Server\Common";"$(ProjectDir)..\..\include";"$(ProjectDir)";"$(ProjectDir)..\..\SolarSlot";"$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon";"$(ProjectDir)..\..\SUN3DENGINE\include";"$(ProjectDir)..\SunWriteLog";"$(ProjectDir)..\..\Server\LokiLib""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER;"
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RuntimeLibrary="0"
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UsePrecompiledHeader="3"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="../_bin/GuildServer.exe"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""$(SolutionDir)lib";"$(SolutionDir)..\lib";"$(SolutionDir)..\SUN3DENGINE\lib""
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="../_bin/$(ProjectName).pdb"
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GenerateMapFile="TRUE"
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MapFileName="..\_bin\GuildServer.map"
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MapExports="TRUE"
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MapLines="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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EntryPointSymbol="SunEntryPoint"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="main"
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Filter="">
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<File
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RelativePath=".\GuildServer.cpp">
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</File>
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<File
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RelativePath=".\GuildServer.h">
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</File>
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<File
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RelativePath=".\main.cpp">
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</File>
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<File
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RelativePath=".\SharedMemoryLeakReporter.hxx">
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</File>
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<File
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RelativePath=".\stdafx.cpp">
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<FileConfiguration
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Name="Debug - (서버용)|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release - (서버용)|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="Sessions"
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Filter="">
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<File
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RelativePath=".\Sessions\AgentServerSession.cpp">
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</File>
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<File
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RelativePath=".\Sessions\AgentServerSession.h">
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</File>
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<File
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RelativePath=".\Sessions\DBProxyServerSession.cpp">
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</File>
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<File
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RelativePath=".\Sessions\DBProxyServerSession.h">
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</File>
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<File
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RelativePath=".\Sessions\GameServerSession.cpp">
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</File>
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<File
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RelativePath=".\Sessions\GameServerSession.h">
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</File>
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<File
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RelativePath=".\Sessions\MasterServerSession.cpp">
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</File>
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<File
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RelativePath=".\Sessions\MasterServerSession.h">
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</File>
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<File
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RelativePath=".\Sessions\ServerSessionCommon.h">
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</File>
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<File
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RelativePath=".\Sessions\ServerSessionEx.cpp">
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</File>
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<File
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RelativePath=".\Sessions\ServerSessionEx.h">
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</File>
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<File
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RelativePath=".\stdafx.h">
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</File>
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<File
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RelativePath=".\Sessions\WorldServerSession.cpp">
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</File>
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<File
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RelativePath=".\Sessions\WorldServerSession.h">
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</File>
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</Filter>
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<Filter
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Name="PacketHandler"
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Filter="">
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<File
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RelativePath=".\PacketHandler\Handler_FromAgentServer.cpp">
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</File>
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<File
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RelativePath=".\PacketHandler\Handler_FromAgentServer.h">
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</File>
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<File
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RelativePath=".\PacketHandler\Handler_FromDBProxyServer.cpp">
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</File>
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<File
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RelativePath=".\PacketHandler\Handler_FromDBProxyServer.h">
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</File>
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<File
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RelativePath=".\PacketHandler\Handler_FromGameServer.cpp">
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</File>
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<File
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RelativePath=".\PacketHandler\Handler_FromGameServer.h">
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</File>
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<File
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RelativePath=".\PacketHandler\Handler_FromMasterServer.cpp">
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</File>
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<File
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RelativePath=".\PacketHandler\Handler_FromMasterServer.h">
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</File>
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<File
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RelativePath=".\PacketHandler\Handler_FromWorldServer.cpp">
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</File>
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<File
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RelativePath=".\PacketHandler\Handler_FromWorldServer.h">
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</File>
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<File
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RelativePath=".\PacketHandler\PacketHandler.cpp">
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</File>
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<File
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RelativePath=".\PacketHandler\PacketHandler.h">
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</File>
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<File
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RelativePath=".\PacketHandler\PacketHandler.Shared.cpp">
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</File>
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<File
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RelativePath=".\PacketHandler\PacketHandler.Shared.h">
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</File>
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</Filter>
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<Filter
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Name="Guild"
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Filter="">
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<File
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RelativePath=".\Guild\Guild.cpp">
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</File>
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<File
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RelativePath=".\Guild\Guild.h">
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</File>
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<File
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RelativePath=".\Guild\GuildCommon.h">
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</File>
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<File
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RelativePath=".\GuildCorps.cpp">
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</File>
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<File
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RelativePath=".\GuildCorps.h">
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</File>
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<File
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RelativePath=".\Guild\GuildManager.cpp">
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</File>
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<File
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RelativePath=".\Guild\GuildManager.h">
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</File>
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<File
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RelativePath=".\Guild\GuildMember.cpp">
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</File>
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<File
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RelativePath=".\Guild\GuildMember.h">
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</File>
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<File
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RelativePath=".\Guild\GuildRelation.cpp">
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</File>
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<File
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RelativePath=".\Guild\GuildRelation.h">
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</File>
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<File
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RelativePath=".\Guild\GuildSmallContentEntry.cpp">
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</File>
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<File
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RelativePath=".\Guild\GuildSmallContentEntry.h">
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</File>
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</Filter>
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<Filter
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Name="ScriptParserManager"
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Filter="">
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<File
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RelativePath=".\GuildScriptParserManager.cpp">
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</File>
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<File
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RelativePath=".\GuildScriptParserManager.h">
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</File>
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</Filter>
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<Filter
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Name="Log"
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Filter="">
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<File
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RelativePath=".\GuildLog.cpp">
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</File>
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<File
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RelativePath=".\GuildLog.h">
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</File>
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</Filter>
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<Filter
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Name="Domination"
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Filter="">
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<File
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RelativePath=".\DominationManager.cpp">
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</File>
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<File
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RelativePath=".\DominationManager.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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<Global
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Name="DevPartner_IsInstrumented"
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Value="1"/>
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</Globals>
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</VisualStudioProject>
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